Crothian said:I love handouts, I want to use more in my own games but players complain and loose them...![]()
KnowTheToe said:IMO, the current Knowledge skills are way too specific.
I like this idea so much I'm going to steal it.ForceUser said:I even go so far as to write up information sheets containing esoteric information known only to sages in a particular knowledge skill--a player who drops 5, 10, or 15 ranks in a knowledge in my campaign will see tangible results when I hand him a piece of paper with hard, useful data on it. This, in turn, aids roleplaying, as players in the know share their knowledge with the rest of the party as the situation warrants. A player who feels like an expert on a topic is a happy player. I want that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.