(Psi)SeveredHead
Adventurer
I've found minions with ranged attacks very dangerous due to focus fire.
Minions do more damage per point of XP than regular monsters, at least with their at-will attacks (which means 4 artillery minions could dish out frightful damage). A 1st-level minion usually does 4 damage, while a 1st-level monster usually does 9 damage, thus 4 minions can do more damage than a monster of equal XP in one round (they would dish out 16 damage, just under twice as much), with the same attack bonuses. Of course, minions don't last as long and usually don't have encounter powers. I wonder if the relationship holds at higher levels.
More experienced DMs often comment that at paragon minions aren't worth their XP and you need more, maybe a lot more. WotC seems to be making minions more dangerous. I've seen a few brutes that do reduced damage if they miss, for instance. And there's always the "blows up and does damage" kind of minion or "food for demonic powers" kind of minion.
Minions do more damage per point of XP than regular monsters, at least with their at-will attacks (which means 4 artillery minions could dish out frightful damage). A 1st-level minion usually does 4 damage, while a 1st-level monster usually does 9 damage, thus 4 minions can do more damage than a monster of equal XP in one round (they would dish out 16 damage, just under twice as much), with the same attack bonuses. Of course, minions don't last as long and usually don't have encounter powers. I wonder if the relationship holds at higher levels.
More experienced DMs often comment that at paragon minions aren't worth their XP and you need more, maybe a lot more. WotC seems to be making minions more dangerous. I've seen a few brutes that do reduced damage if they miss, for instance. And there's always the "blows up and does damage" kind of minion or "food for demonic powers" kind of minion.
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