Here’s the thing. You weren’t aware of the full extent of 4e ritual magic. I and others have also pointed out powers that are very varied and provide all kinds of effects. Could it be possible that your impression is faulty because you simply are not aware of all the things published 4e powers (there are literally thousands) can accomplish?
No, for three reasons.
First, even though you don't agree, I still think that 4e rituals are not a complete substitute for the strategic-layer character abilities found in other editions and that are missing from 4e powers. (Note, I am using the definition of "character abilities" I described
here, and thus am not including ad-hoc enhancements to the printed descriptions of rituals.)
Illustrative examples include:
- the comparative lack of long-range attacks
- the comparative lack of quick-cast, long-range teleports
- the comparative lack of quick-cast, permanent landscape alteration
- the comparative lack of quick-cast, long-duration flight
- the comparative lack of powerful summons
- the comparative lack of authoritative divinations
- the comparative lack of buff stacking
- the comparative lack of long-range scrying
- the comparative lack of long-duration invisibility
- the comparative lack of quick-cast long-range communication
- the comparatively higher component cost of casting (esp. with repeated casting)
Sure, 4e rituals
can accomplish many of these things, but often at a higher level, greater cost, and/or longer casting time than in other editions. Also, because I don't have an encyclopedic knowledge of 4e rituals, it's possible that in some of these categories, 4e might have a ritual that is available sooner, costs less to cast, and is faster to cast than the best equivalents in other editions. In other cases there may be tradeoffs where reasonable minds can disagree on which ability has more utility. For example, as a ritual, Sending in 4e is more spammable than Sending in 5e, but it also costs more and takes 100 times longer to cast.
Second, even if I had more extensive knowledge of 4e rituals and agreed that rituals cover the full scope of strategic-layer abilities found in other editions, that would only mean I'd find it less problematic that 4e powers feel "samey" to me. It wouldn't change how I feel about the powers themselves.
Third, my impression that 4e powers feel samey can't be "faulty" unless I am lying to you about what my impression is. It's certainly possible that I'm not introspective enough to accurately identify the source of my impression, but that wouldn't change the impression itself. (Also, I don't think anyone on this forum knows me well enough to be in a position to second-guess the accuracy of my introspection.)
I fully acknowledge that you (or anyone else) may opt to discount the value of my impression on the grounds that it insufficiently informed. The posters in this thread who have requested an explanation of why some people find 4e's powers feel "samey", however, did not specify that they were only interested in hearing from people who know all the rituals.
At this point, across many posts, I think I've adequately explained both of the reasons why I find that 4e's powers feel samey to me. Hopefully some people find my perspective interesting or useful. I'm starting to feel like the validity of my opinion is being attacked, so I'm going to go ahead and bow out of this thread. Thanks for the discussion!