Bill Zebub
“It’s probably Matt Mercer’s fault.”
Fair enough. I always try to speak and write from the mindset "what can I do to make D&D work the way I want?"
And mine is, "What do I hope WotC does for 6e?"

Fair enough. I always try to speak and write from the mindset "what can I do to make D&D work the way I want?"
Something we have to remember though:Bows are better than swords in game and in real life.
when I played a Fighter/Rogue archer, I missed so rarely, especially as a Halfling, that I was once told to make all attacks at disadvantage for a fight due to high winds, and because the DM didn't say otherwise continued to do so for the next two encounters and didn't miss once).
So this has me wondering- compared to being a melee martial, well, the thread title says it all.
Carry both. You don't need to be an expert with the ranged weapon for it to be useful against flying enemies. You can primarily be melee, with a minor in ranged beat downs. Especially if you're a Battle Master with Trip Attack. Shoot it out of the air and then beat it down with the axe.But one of things I'm taking into account is an encounter with a flying enemy, who cannot be attacked with a greataxe.
I wish you good fortune on that. I have no reason to believe 6e will be a game I will want to play.And mine is, "What do I hope WotC does for 6e?"
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Oh I know I lost my 3d6 Sneak Attack, it was suboptimal (the character was in many respects), but the fact I could do that still surprised me. I hadn't even gotten around to taking Sharpshooter or Crossbow Expert, but that made me really think I could get away with the -5 to hit more often than I had thought. Damage was my secondary concern, what I really wanted to do was throw out some battlefield control with my maneuvers. I only got it on one shot a round anyways.To answer the question in the title no.
On a Rogue your highest damage is often going to be booming blade.
As far as what i copied here; you slose sneak attack with disadvantage which means you may have hit but it was for crap damage.
You're right, I made the thread because I realized that you could just focus on archery and not really need a melee weapon. I almost got a magic short sword on my archer, but the Monk wouldn't stop begging me to let her have it. Otherwise I might have stabbed something on occasion, lol.Carry both. You don't need to be an expert with the ranged weapon for it to be useful against flying enemies. You can primarily be melee, with a minor in ranged beat downs. Especially if you're a Battle Master with Trip Attack. Shoot it out of the air and then beat it down with the axe.
In a complete white-room situation, or with a flying archer in a low-terrain area, range becomes a factor too. A longbow has 600ft long range, which is far longer than almost any spell, and Sharpshooter means that you won't even be attacking with disadvantage (which is an especially big deal in a campaign like the one i play in, which uses a NASTY homebrew fumble table on natural 1s)