What defines a retro clone? Is Pathrinder a retro clone?
Pathfinder is definitely a derivative, if not a clone. Whether it is "retro", is highly dependent on how one defines "retro".
What defines a retro clone? Is Pathrinder a retro clone?
I would call Pathfinder a Retroclone. It's using the 3.5 system with unified/published "house rules/errata" to improve game play, but it's the same system for all intents and purposes.
Pathfinder is definitely a derivative, if not a clone. Whether it is "retro", is highly dependent on how one defines "retro".
I generally don't define retro as "contemporously popular."
Which would make it the regular kind of clone. Except it's not really a clone, since it has the same sort of changes you would expect in a new edition. Is 3.5 a retroclone of 3.0?
But it's not being published by the original publisher. Would that be part of the criteria?
I think the "clone " part of the definition is becoming outdated. The genuine clones are now being joined by "new old school" games like X-Plorers, which take the rules-light, player-skill-focus of retro games and apply it to new systems.I would define a retroclone as a rulesystem which replicates an earlier, out-of-print rules system and adheres to that previous rules system as close as legally possible in order to preserve that system in some kind of evergreen format.
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True retroclones like OSRIC, S&W and LL (for example) are 100% about preservation and differ from their predecessor systems only where it's legally necessary.
But it's not being published by the original publisher. Would that be part of the criteria?