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Hasbro crunched the numbers they have and decided to go this new route. It's all just a dollars-and-sense calculation, but it's a major, radical (as in 'at the root') change in how the game will be developed going forward. It's a big deal.
I think 5e already achieved that on launch - felt inclusive, & attracted players who might have been deterred by eg 4e dwarf boobplate. Although far more I think were deterred by 4e's heavy crunch feel. I haven't seen any sign of anyone coming in due to Tasha's; a supplement hardly ever has that kind of power.Taking those away might upset a few grognards (not enough that they'll stop playing, mind you, although they might buy less), but it will help them bring in a lot of new people who were otherwise not interested because they felt excluded or were unwilling to do anything they perceive as exclusionary.
Somebody is going to come up with a game-changing VTT. The market's there for something that looks much better than Roll20 with a much less steep learning curve.EDIT - The only way we haven't reached peak D&D is if Wizards releases a significantly-better-than-DNDBeyond digital space replete with a VTT so good it can barely be called a VTT, and has a very favourable pricing model, and does so in the next few years.