Remathilis
Legend
thedungeondelver said:
Man, of course levels and XP are important. There are plenty of games without them. DUNGEONS & DRAGONS (of any stripe) shouldn't be one of those games. I mean, play your house game the way you want, but the default should be XP and levels.
And classes.
Kamikaze Midget said:I think xp/levels/advancement are nessecary for D&D, but not for roleplaying in general.
I think the players need something to look forward to and advance to, though. You could make that any one of several things (treasure, feats, skill points, etc) without necessarily requiring an entire "level," however.
Its a red-letter day when I agree with both of you on the exact same subject

I see two problems with this.
1.) Treasure goes from mostly important to ALL IMPORTANT. Since Bob the fighter is never raising his attack bonus via level, the only way he can improve his "to hit" is to find the next highest plus sword. Eventually, you would have PCs with the equivalent of 20th level magical items (either in power or sheer number) but only having the hp and saves of a 5th level Pc. This would make...
2.) Encounters go out of Whack. Sure, orcs or ogres would be an appropriate challenge early, but either the Pcs would always face similar foes (never moving on to beholders, devils, giants or dragons) or die quickly against the more powerful forces. After they gathered enough magical loot, they'd easily be able to throttle 5th level encounters, but still not have the hp and saves to face higher level encounters properly.
Now, you COULD de-emphasize combat AND strictly limit treasure (when the best you can find is a +1 sword, it doesn't matter if you have 1 or 100) but then what is the character adventuring for? he gains nothing from the personal experience (levels) nor is he gaining monetary reward (treasure), so he's risking his neck for no personal gain. Baring righteous paladins making the world a better place, I suspect in that kinda world Innkeeper is probably the most popular PC character class.