Are you a good role player?

Rate your role playing ability

  • Excellent, few better

    Votes: 10 5.2%
  • Very good, top 10%

    Votes: 32 16.8%
  • Good, I got game

    Votes: 87 45.5%
  • Just Average

    Votes: 44 23.0%
  • Below Average, I need Help

    Votes: 12 6.3%
  • Pretty Bad, I really need help

    Votes: 2 1.0%
  • Terrible, I'm close to being beyond help

    Votes: 4 2.1%

I consider myself average just because I always find myself thinking of better ways to have said something or done something with my character WAY after the session is done. Y'know those forehead-smacking moments.

Of course I don't take it too seriously...

:heh:
 

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I know that my gamemasters have told me I'm really good to nearly great, but I just don't see it that way. I can accept that I'm above average but not nearly to the quality the others would put me in. They tend to confuse my roleplaying capabilities with their perceptions of me as a group leader outside of the context of the game.
 

Having watched a lot of games in my years and having gotten a lot of feedback (and strokes) about my roleplaying ability, I am very confident putting myself in the top 10%.

My characters have distinctive voices, attitudes, desires, and habits. I often know about their families, friends, and acquaintences, though the other players may not find this out until a moment where it is appropriate. Sometimes players are puzzled over the actions of my character until they learn a bit of backstory about me, but again this does not come out all at once, but slowly over the course of a campaign.

Sometimes I use small props (nothing big, nothing that would get in the way of the game) that help solidify my character at the table -- I had a PI who always carried a pocket notebook and a mechanical pencil, for example, so I always had these at the table for taking my notes. Equally my characters often will purchase "appropriate" items in town, rather than necessarily the "best" items -- again, my PI was a bit of a slob so I always paid less for his clothing, often buying it used, but I paid more for his booze, as that was important to him, and he always had a bottle with him.

Small things go a long way towards creating a memorable character. Sometimes it is a turn of phrase, a set of gestures, or simply always asking for purpleberry tarts in the market. Instead of saying, "Who was your character again?", other players tend to say, "Oh yeah, Charlie Eastway always gets that in this town. Kinda weird, but that's Charlie."
 


I'd put myself under "I got game," but I've been told I'm an awesome roleplayer. Maybe I just learned from good roleplayers.
 

Honestly, if I consider my experience at cons and with the various gaming groups I've been a member of, I'd rate myself as an average role-player. Better than the people who just play themselves in the game, or singularly care about killing and looting things, with no concession at all to a character's personality. But not as good as my brother (a psychologist!), or the one player who was able to keep a in-game conversation going for about five minutes (while I, the DM, stepped out) and draw the rest of the gaming group into it.

Often, I fall back on archetypes, caricatures, shticks, and stereotypes when designing a character.
 

KB9JMQ said:
I am a poor roleplayer, I admit it.
Honestly until I joined these boards back when Eric started them, I didn't even know that part of the game existed.
Since the Red Box, myself and my players never tried to be the characters mostly because we never knew we were supposed to.
I think I would be good at it if I had started doing it from the beginning but it is extremely hard to do now just because frankly I feel stupid doing it. But I do try.
Why feel stupid? If everyone at the table is having a good time, you shouldn't feel that way.

Nothing wrong at all with eschewing roleplay completely, as long as your group is having a good time. The inverse is true as well. Both ends of the spectrum, and everything in between is a perfectly valid way to play, as long as you are enjoying yourself.
 



I believe top 10%, however I have not had much opportunity with other serious gamers outside our group. What I have had experience with thought I definitely put a lot of effort into the personality and making the character an individual.
 

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