Aage said:I would much rather see wisdom modify reflex, and intelligence could be kept for will saves... Wisdom represents perception, intuition, instict; intelligence on the other hand is rational thinking, which to me has nothing to do with reflex...
Azgulor said:Medium armor - gone. Simpler isn't always better. This one's a minor issue, though.
At least 5 minutes. In other words, "all armor take a non-trivial amount of time to don." Again, makes sense to me. It's a martial ritual.All armor takes 5 minutes to put on. - So leather armor isn't any easier to put on that a chainmail suit, or plate mail? Simpler isn't always better. This one seems like simplicity for simplicity's sake. (And don't start with the "you can house rule it" stuff.)
This one does bug me. I like the idea of some armor that is just plain made better. Maybe there's something on another page that fits that bill or gives us better information. If not, I agree with your concern.Masterwork only as magic armor - unnecessary change.
I actually kinda like having various "common magic" armors. It's a fantasy world, and there's a bunch of flavor in having low grade, higher-availability magic armor. It makes a fine distinction between the +1/+2 armors that every town guard captain seems to have and the more rare and custom armors.Starleather, spiritmail, godplate - I'm not really digging these. For all the weak accusations of 4e being video-gamey, these names definitely make me think of a video game.
Although I'm unlikely to ever need or use them, they make total sense for both a fantasy setting and for inclusion in a PHB that handles characters up to the potency of deicide and who have powers that activate "once per day, when you die."But the prizewiiner = ASTRAL DIAMONDS! - WTF? Are you kidding me? I can see it now, perfectly cut diamonds scattered throughout the Astral Plane. How do you mine the Astral Plane, exactly?
I consider myself to be a pretty big fan of low-magic and gritty games, but I view most of these as being positives.To each their own, I guess, but I'm underwhelmed by these changes.
jaer said:I don't see it as having anything to do with judging attacks and thinking through defense. It has everything to do with reaction time and mental chronometry.
In order to reaction to anything, there is a mental aspect to it. Recognizing a threat, identifying stimuli. This is subconcious, and in D&D terms, I can understand how such a purely mental act would be given unto Intelligence. It shows speed of thought. Think of this as the immediate "fight or fligh" response in the mind...or in the case of combat, "dodge or block." Your brain controls the impulse.
To react physically to something, you need physical movement, obviously. Raising the shield, jumping out of the way, what have you. This movement cannot happen before a mental process has occured and the brain has stimulated the muscles into action, or rather, into reaction to the interrepted stimuli. This movement is represented by Dexterity.
Therefore, total reaction time = mental reaction + physical reaction.
Initative, Reflex saves, and Armor Class make sense being dictated by either Intelligence or Dex, and in fact, would make greater sense to have them be adjusted by both. Someone who is exceedingly nimble and graceful might not react quickly to stimuli because of slow mental reaction, even though once the brain processes, he can physically move very quickly.
So a high int wizard can be as good at dodging a fireball or sword strike as a high dex rogue, but not because he quickly calculated the trajetory and knew how to get out of the way. His sharper mind reacted to the threat of the attack even before the rogue did, so he was moving to dodge the attack before the rogue does. The rogue, once he starts to react, physically moves faster. But the time the fireball explodes, they have "caught up" to each other and safely ducked out of the way, the wizard because he moved a second or so before the rogue, and the rogue because he moved with greater speed.
Azgulor said:You want to talk about INT providing some type of tactics bonus, I have less of an issue. Combat Expertise didn't both me. As a feat, it reflected special training and I liked it. But a flat, you're smart so you're harder to hit...strikes me as a bonus for balance sake.
Just Another User said:Yeah, Einstein was great at dodging. Nobody could lay an hand on him into a fight
jaer said:Therefore, total reaction time = mental reaction + physical reaction.
Yeah, Einstein was great at dodging. Nobody could lay an hand on him into a fight