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Armour of Bahamut

I've already houseruled this in my game, but I thought I'd post this here anyway and see what other people think.

Armour of Bahamut allows you, as an immediate interrupt, to turn a critical against you or an ally within 5 squares into a normal hit. It's a Channel Divinity feat, and thus once per encounter, at the expense of any other Channel Divinity power.

So far, looks reasonable. It's certainly useful, but it's not overpowered by any stretch. Unfortunately, it's a ranged power, which means it draws OAs. This is fine for a Wis cleric hovering in the second line, but as a Channel Divinity feat, it's meant to be a fairly common choice for all clerics and paladins of Bahamut. And, especially with respect to paladins, the potential damage suffered at the hand of OAs makes using AoB a potentially huge gamble that may do far more harm than good.

IMO, a paladin doing his job, standing in the front line, shouldn't have to draw a bunch of OAs just to use this moderately useful power. In fact, if he's using it on himself, and he's up against more than just the opponent that critted him, there's a good chance that using AoB will leave him considerably worse off (in a one-on-one fight, he's probably ok, since the opponent most likely got the crit on his own turn, and thus isn't eligible to take an OA).

Anyway, it's a simple fix to change it from a Ranged power to a Close Burst 5, which is what I've done, and what I believe it should have been to begin with.
 

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yeah, it struck me odd as an OA-provoking ability too, for the same reasons you've mentioned.

The fact that it comes up so rarely (once per encounter and even then only if you haven't used any other channel divinity, and even then, only if there is an enemy doing a crit) seems like the extra OA penalty is unnecessary (to me anyway) so your 'fix' seems reasonable.
 


Quick Check: Can immediate or free action provoke at all?

Having double checked just in case I'd overlooked the obvious, neither the Free Action, Immediate Action, Opportunity Action nor Opportunity Attack sections indicate any exceptions to "Ranged powers provoke", so I'd say yes, most definitely.
 

I think it fits fine with the Paladin sacrifices himself for another concept that some of his other powers possess. There is definitely a theme there. As for using it on himself, with multiple enemies around him, that would just be a bad call perhaps.

If an enemy corners a warlock and the warlock only has ranged attacks that will do good damage, despite that being what the warlock may want to do, he may have to decide to use a melee attack so he doesn't provoke. It's a matter of tactics. I don't think it calls for substantially altering the power.
 

As for using it on himself, with multiple enemies around him, that would just be a bad call perhaps.

Well, it would be a bad call, no doubt. The problem is, as a defender, a paladin is supposed to have multiple enemies around him a fair proportion of the time. And a feat that you can't use because you're doing what your supposed to be doing doesn't seem like a particularly useful gift from your god.

If an enemy corners a warlock and the warlock only has ranged attacks that will do good damage, despite that being what the warlock may want to do, he may have to decide to use a melee attack so he doesn't provoke. It's a matter of tactics.

I don't think you're comparing apples to apples here. Of course, a ranged character that gets stuck in melee needs to make some difficult tactical choices. A melee character, on the other hand, shouldn't find important powers useless to him in melee.

If Armour of Bahamat wasn't the only Channel Divinity feat available to clerics and paladins of Bahamat, I'd just assume, "this feat isn't designed for melee characters." But it is the only Channel Divinity feat availabe to paladins of Bahamat, and as such, it should be useful to a paladin of Bahamut.

Soaking two to three times or more the damage you're potentially saving another character from (and, depending on the final damage roll, you might end up not saving them from any damage at all) is rarely going to be useful to you or the party as a whole.

When I ran my first 4E session last weekend, the paladin use AoB two or three times in five fights, and I didn't realise at the time it was meant to draw OAs. The power was useful, but certainly didn't turn the course of battle or anything so dramatic. I am quite convinced, in each instance where he used AoB, if he had been attracting OAs, his best course of action would have been not to use it, and allow the effected PC to just suck it up and take the crit. If he had been in a position where he could use it safely, that would of meant he was well out of position, and many battles would have gone much, much worse for the PCs.
 
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If you hadn't mention this, I probably would never have noticed. Yeah, this shouldn't provoke OA's.

In general I think many of the divine feats are very lame, but Armor of Bahamut was actually one of the decent ones. Not if it provokes OA's though.
 


pg 268

Opportunity attacks are triggered by an enemy leaving a square adjacent to you or by an adjacent enemy making a ranged attack or an area attack.

Armor of Bahamut is not an attack.
 

pg 268

Opportunity attacks are triggered by an enemy leaving a square adjacent to you or by an adjacent enemy making a ranged attack or an area attack.

Armor of Bahamut is not an attack.

p290

"If an enemy adjacent to you uses a ranged power or an area power, you can make an opportunity attack against that enemy."

Armour of Bahamut is a ranged power.

See also: http://www.enworld.org/forum/showthread.php?t=233621
 
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