SableWyvern
Hero
I've already houseruled this in my game, but I thought I'd post this here anyway and see what other people think.
Armour of Bahamut allows you, as an immediate interrupt, to turn a critical against you or an ally within 5 squares into a normal hit. It's a Channel Divinity feat, and thus once per encounter, at the expense of any other Channel Divinity power.
So far, looks reasonable. It's certainly useful, but it's not overpowered by any stretch. Unfortunately, it's a ranged power, which means it draws OAs. This is fine for a Wis cleric hovering in the second line, but as a Channel Divinity feat, it's meant to be a fairly common choice for all clerics and paladins of Bahamut. And, especially with respect to paladins, the potential damage suffered at the hand of OAs makes using AoB a potentially huge gamble that may do far more harm than good.
IMO, a paladin doing his job, standing in the front line, shouldn't have to draw a bunch of OAs just to use this moderately useful power. In fact, if he's using it on himself, and he's up against more than just the opponent that critted him, there's a good chance that using AoB will leave him considerably worse off (in a one-on-one fight, he's probably ok, since the opponent most likely got the crit on his own turn, and thus isn't eligible to take an OA).
Anyway, it's a simple fix to change it from a Ranged power to a Close Burst 5, which is what I've done, and what I believe it should have been to begin with.
Armour of Bahamut allows you, as an immediate interrupt, to turn a critical against you or an ally within 5 squares into a normal hit. It's a Channel Divinity feat, and thus once per encounter, at the expense of any other Channel Divinity power.
So far, looks reasonable. It's certainly useful, but it's not overpowered by any stretch. Unfortunately, it's a ranged power, which means it draws OAs. This is fine for a Wis cleric hovering in the second line, but as a Channel Divinity feat, it's meant to be a fairly common choice for all clerics and paladins of Bahamut. And, especially with respect to paladins, the potential damage suffered at the hand of OAs makes using AoB a potentially huge gamble that may do far more harm than good.
IMO, a paladin doing his job, standing in the front line, shouldn't have to draw a bunch of OAs just to use this moderately useful power. In fact, if he's using it on himself, and he's up against more than just the opponent that critted him, there's a good chance that using AoB will leave him considerably worse off (in a one-on-one fight, he's probably ok, since the opponent most likely got the crit on his own turn, and thus isn't eligible to take an OA).
Anyway, it's a simple fix to change it from a Ranged power to a Close Burst 5, which is what I've done, and what I believe it should have been to begin with.