D&D 5E (2024) Artificer: Spell Storing Item?

IMO, RAW says choose a level 1, 2, or 3 spell and get extra castings of it. Free castings of a spell are at their base level, unless stated otherwise.

If I were your DM, I'd allow you to choose a level 1 or 2 spell upcast to 3, if only to broaden the spells that are good with the feature. Treantmonk didn't like how few 3rd level spells were spammable, and thus optimal for the feature. Being able to at least stick an up cast cure wounds in it would be great. I'd rather someone do that than have their homonculus fire off 10 fireballs a day.
I can't speak to the 2024 artificer, but that feature was awesome for the 2014 artificer. Bonus action vortex warp 10 times/LR (via giving the item to the steel defender) was amazing.
 

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How are you getting it as a bonus action?
Steel defender is a creature, and can use a magic item as an action. Battle smith lets you spend a bonus action so your steel defender can use an action.

No Sage Advice clarification, and the majority of posts I saw on Reddit and other sources supported that conclusion, and my DM approved it.
 

Cure Wounds is an artificer spell. A Cure Wounds cast with a 3rd level slot is a 3rd level artificer spell. Ergo, it can be spell-stored.

There's nothing I know of in RAW that says the base level of a spell is an intrinsic property of the spell. The actual level of a spell is only defined by how it is used.
Cure Wounds is a 1st level spell. It can be upcast, but is default listed as 1st level, which makes it a 1st level Artificer spell, so it is stored as its 1st level state.
 

Steel defender is a creature, and can use a magic item as an action. Battle smith lets you spend a bonus action so your steel defender can use an action.

No Sage Advice clarification, and the majority of posts I saw on Reddit and other sources supported that conclusion, and my DM approved it.

Fair enough. Works for me.
 





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