I don't think there is a bunker strong enough to endure the fanbase exploding over this.
For me, it’s more important that the Artificer jack the Xanathar’s Guide crafting rules with some narrow down of specifics, and have something like being able to skip the rare ingredient once per level or something. Or even just reduced cost and time, plus the ability to recharge magic items, and maybe even overcharge them somehow.
I certainly acknowledge that Eberron did for the Artificer what Johnny Cash did for Hurt, but since the class predates the setting I’m hoping for a 70/30 split on themes. I don’t mind if most of the class is thematically resonant with Eberron since it is being published in an Eberron book, but I would deeply appreciate at least one setting neutral subclass.
No, no. The wizard specialization from Player's Option: Spells & Magic is pretty much the only thing people used to think about when they heard the word "Artificer." There was literally no other option.Huh? The 3e Artificer class was published in the Eberron Campaign Setting book, and the 4e version in the Eberron Player's Guide. The only version I know that's not Eberron-based is the 2e wizard specialization from Player's Option: Spells & Magic, and that had pretty much nothing to do with what most D&D folks think of when they hear "artificer".
No, no. The wizard specialization from Player's Option: Spells & Magic is pretty much the only thing people used to think about when they heard the word "Artificer." There was literally no other option.
Then Eberron came along and painted a new picture, which is where the Johnny Cash Hurt reference comes in.![]()
What exactly is it that people don't think fits with Eberron? I've been following Eberron since the first book came out, and I get that guns aren't an assumed thing, but there's nothing saying that the thunder cannon (or whatever it's called) of the artificer isn't a special, rare thing that was invented only a few years ago and hasn't caught on. It's not common enough to be a ubiquitous part of the setting, but it still exists.
What exactly is it that people don't think fits with Eberron? I've been following Eberron since the first book came out, and I get that guns aren't an assumed thing, but there's nothing saying that the thunder cannon (or whatever it's called) of the artificer isn't a special, rare thing that was invented only a few years ago and hasn't caught on. It's not common enough to be a ubiquitous part of the setting, but it still exists.