CapnZapp
Legend
The original thread got so crowded, I figured I would get a cleaner discussion by breaking out into a new thread.
As I write above, I encourage everybody to chime in what they think.
Then we move over to the phase where start drawing actual conclusions.
We're still in the phase where we discuss the validity and correctness of the actual data.Here's an actual example of a character using a greatweapon with and without GWM, and with +2 Strength respectively.
Before the choice point: Strength +3, To hit +6, Base damage 3+2d6=10
After the choice point:
A. Strength +4, To hit +7, Base damage 11
B. Strength +3, To hit +6, Base damage 10 or 20
Versus AC 18:
A. Hit probability 50% (needs to roll 11) = expected damage 11x0,5=5,5
B. Hit probability 45% (needs to roll 12) so does not use feat
Actual hit probability 45% x 10 = expected damage 10x0,45=4,5
Winner A by one point (much as expected)
Versus AC 12:
A. Hit probability 80% (needs to roll 5) = expected damage 11x0,8=8,8
B. Hit probability 75% (needs to roll 6) so uses the feat
Actual hit probability 50% x 20 = expected damage 10
Winner B by not much more than one point.
So far the feat seems balanced or underpowered even.
But this does not take into consideration the numerous ways of boosting your GWM usage.
So let's compute vs AC 12 with advantage, shall we?
Versus AC 12 with advantage:
A. Hit probability 96% (needs to roll 5 once) = expected damage 11x0,96=10,56
B. Hit probability 9375% (needs to roll 6 once) so uses the feat
Actual hit probability 75% x 20 = expected damage 15
Winner B by four and a half point, or over +40% damage.
Before we move over to conclusions, I'm posting this so you can check so I haven't made a mistake, or suggest why another set of comparison points would improve the analysis.
As I write above, I encourage everybody to chime in what they think.
Then we move over to the phase where start drawing actual conclusions.