Kesem Raz, Human Wizard 5
ATTRIBUTES
STR: 6 (-2) ; CON: 10 (0) ; DEX: 17 (+3) ; INT: 18 (+4) ; WIS: 13 (+1) ; CHA: 16 (+3)
Initiative: +3, Speed: 30, Passive perception: 11
Hit points: 22 (4+Con mod each level) Hit dice: 5d6
Wounds: 0
XP: 800+1200
BASICS
Name: Kesem Raz,
Neutral Male Human Wizard 5
Background: Sage (Wizard’s apprentice)
AC: 15 (Armor+ Dex + Shield)
CHARACTERIZATION
Traits: There’s nothing I like more than a good mystery.
Ideal: Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
Bond: I sold my soul for knowledge. I hope to do great deeds and win it back.
Flaw: Unlocking an ancient mystery is worth the price of a civilization.
SAVING THROWS:
STR: -1, DEX: +4, CON: +1, INT: +8, WIS: +5, CHA: +4
PROFICIENCY
Proficiency Bonus: +3
Armor: Light Armor (Feat).
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Languages: Common, Elvish, Draconic, Gnomish
Saving Throws: Int and Wis
Proficient Skills: Arcana +7, History +7, Insight +4, Investigation +7, Persuasion +6.
Non-proficient skills: Athletics -2, Acrobatics +3, Animal Handling +1, Deception +3, Intimidation +3, Medicine +1, Nature +4, Perception +1, Perform +3, Persuasion +3, Religion +4, Sleight of Hand +3, Stealth +3, Survival +1.
RACE: Human
Variant traits: 2 ability scores, skill prof and a feat.
Size: medium
Speed: 30 feet
Feat - Lightly armored(Dex+1, prof with light armor)
CLASS
Spellcasting (Spell save DC: 15, Spell Attack +7)
Arcane Recovery - Short rest for spell slot worth 3
Arcane Tradition - Enchantment
Hypnotic Gaze: A s an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end o f your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed.
4th level Feat - Keen mind. (You always know which way is north, You always know the number of hours left before the next sunrise or sunset. You can accurately recall anything you have seen or heard within the past month.)
EQUIPMENT (wealth=174gp, 200 gold worth of gems)
quarterstaff
Studded leather
a component pouch
Magnifying glass
explorer’s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)
2 spellbooks (1 Originla and 1 copy)
A bottle of black ink, a quill, a small knife,
Common clothes, Clothes, traveler’s, a belt pouch.
4 Potion of healing, 2 Antitoxin (vial)
2 Alchemist’s fire (flask)
Magic Items:
Stone of Good Luck +1 to abilities checks and saving throws.
Eyes of charming (3 charges/day) to cast Charm person (DC 13) within 30 ft.
A broach of shielding - resistnace to force damage, immune to magic missle.
Horse, riding (Riding saddle and sadle bags) named Dando.
Wizard's Spell Book
Cantrips (4) - Friends (C), Light, Minor Illusion, Mage Hand
1st Level - 8 (cast 0/4) Charm Person, Mage Armor, Shield, Sleep, Silent Image (C), Identify (R), Comprehend Languages (R), Tasha’s Hideous Laughter (C).
2nd Level - 4 (cast 0/3) Suggestion (C), Mirror Image, Hold Person (C), Rope Trick.
3rd Level - 2 (cast 0/2) Haste (C), Lightning Bolt
Appearance: A slender and weak but agile and quick young man that knows how to manipulate and get out of trouble using words and magic. Brown short air with hazel eyes and a mustach.
Background: Kesem Studied in the academy of magical arts in Silverymoon for several years from early age to adulthood. His father's wealth financed his studies. At the age of 23, both his parents decided migrate to Watedeep and Corathir was left to take care of the business with his theater actress sister in Silverymoon. Two years ago, when his older sister was married and her new family took the reigns of the business, Kesem and his close friends began to adventure in the Nether mountains for rumors of magical artifacts and treasures. These days Kesem shifts his gaze to the High forest with a future plan to construct a wizard's cottage with his saving and investigate the secrets of the forest.