Yes archers run out of arrows in every game I played in. Until you have a bag of holding or something else there is a finite amount you can carry because we also do weight carried.
It usually happened when you were in a position not to be able to buy more. Like spending weeks in a dungeon.
We have also ran low on food and water.
This is an appropriate way of qualifying my question.The even better question is if they run out of useful spells. I rarely see Vancian casters run out of spells completely, but they do frequently get to a point where their spells are not useful.
This is an appropriate way of qualifying my question.
IME, even this is fairly rare. Battles often last less than a minute in-game, and I find it very unusual that characters would fight two challenging battles without having a chance to rest and recover spells. My point being that these sorts of limitations are not good game mechanics; ammo or spells/day. YMMV, which is why I ask.
I think you're misreading my perspective a bit.My mileage does indeed vary, quite a bit in fact. And I disagree with your "factual" statement that the limitations are bad game mechanics. They both happen in my games with some regularity. And I actually like that.
I'd like to see mechanics in D&D that abstract ammunition, rations, and even money. So the PCs can run out, but they don't have to keep track.
One's interesting and the other's boring.
That said, keeping track of rations could be interesting, if the game had detailed wilderness exploration, dehydration and starvation rules, the problem couldn't be solved easily by magic, and the PCs were on a desert or arctic expedition, or at sea for a long period.