Attention experienced Avengers! Tips and suggestions!

duxrule

First Post
So, I'm looking for some general tips and opinions on my attempt at an Avenger.

Name: Bhintel
Race: Drow
Class: Avenger
Level: 7
Deity: Ioun
Censure: Pursuit

Ability scores

Strength 10
Con 10
Dex 17
Int 8
Wis 21
Cha 11

At-Will:
Overwhelming Strike
Bond of Pursuit

Encounter:
Angelic Alacrity
Sequestering Strike
Inexorable Pursuit
Cloud of Darkness

Daily:
Aspect of Might
Menacing Presence
Silver Shadow
Fortifying Chant

Feats:

Full Blade proficiency
Deadly Draw
Improved Armor of Faith
Power of Skill

Anyways, I am the only other melee character other then the tank, which is why I've used some utility powers to spec a bit more AC. Power of Skill allows me to use my OS for opportunity attacks (will also synergize nicely with relentless slayer). My bread and butter At-Will also grants me combat advantage while allowing me to play some decent control. Later feats will include Weapon Focus (Heavy Blade) as well as Quick Draw (for use with my Glaive, or my longbow). Cloud of Darkness is great for escaping sticky situations, and Bond of pursuit is great for tracking down those fleeing enemies.

I'm pretty happy with this so far, but curious what you guys think. Where can I improve? Thanks in advance!
 

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Looks fine, but here's a few suggestions and observations from experience.

Unarmored Agility is better than Improved Armor of Faith, unless your DM is letting you take the pre-errata version. It's only +1AC now. UA is +2, and they do stack, so it's not a bad idea to get them both eventually.

It's worth going 16/16 wis/dex pre-racial. Out of all classes, -1 to hit hurts avengers least, the 1 damage is negligible, init is awesome, our riders are awesome, and AC is nice.

Quick Draw is almost always a trap. There's several items that can do the same thing, or you can take Master-at-arms for your expertise feat, since provoking OAs is going to be pretty rare for you and +1/tier to charging isn't huge. But I'd take Two-Handed Expertise anyway, and drop Bond of Pursuit for a ranged at-will. Keeping three items (bow, sword, holy symbol) up to scratch would be expensive and silly. I like Radiant Vengeance. Ranged 10 is all you should ever need, it exploits radiant vulnerabilities, and free temps are awesome.

Bond of Pursuit is a bit of a trap anyway; when you're taking two feats to enhance Overwhelming Strike, you're not going to want to use your other at-will unless you can't use OS for some reason. 9 times out of 10, immobilization or lack of enough movement at the beginning of combat (or not wanting to be the first one to charge in because getting surrounded nullifies your rerolls) will be what prevents that.

Monsters don't really run away nearly as much as pursuit avenger features imply they might. Of course, that's DM dependent, but generally monsters will just attack back, unless they're the last thing alive and trying to escape to warn the next room. And in at case, an overwhelming strike charge is more accurate and more useful than being adjacent to it via BoP.
 

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