Greatwyrm
Been here a while...
As I've said, I'm sure there are economic issues that may prevent WotC from pursuing d20M as vigorously as some of us would like. However, it still feels like some of the stuff they have put out is a little half-hearted.
I was glad to see d20M move the classes to something akin to the Alternity core class system. I'm happy with most of the things they've done with the d20 ruleset to get it to a modern game. I can even understand keeping the slot-based systems for FX abilities. My problem is that the rest of the offerings have just not been innovative.
How much of the "threats" section in the core book is just a reprint of the monster manual with an MP5 instead of a short sword in the equipment list? Why is a setting that is basically D&D with guns and cars the first big roll-out for the system?
It just doesn't seem like they're willing to risk being great. I hate to keep holding up Dark Matter as some kind of Holy Grail, but it's a good example here. Before Dark Matter, there were conspiracy based games and some modern based games. But, since it's release, I have yet to meet anybody who has actually read the book that doesn't think it's one of the best game books ever released. It was a departure from safe standards and it was great. TSR could have easily done a D&D modern setting with Alternity, but they didn't. They took the chance and it came out beautifully.
There are plenty of creative people working at WotC (not as many as in previous years, but...). Turn them loose and let them surprise you. Heck, do another setting search. Even if you only get a fraction of the response, you could put out one really good setting per year for quite a while.
I just think it's hard to say d20M doesn't sell well, so we won't make much for it. If they don't give us anything to get excited about, why shell out the bucks.
</rant
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I was glad to see d20M move the classes to something akin to the Alternity core class system. I'm happy with most of the things they've done with the d20 ruleset to get it to a modern game. I can even understand keeping the slot-based systems for FX abilities. My problem is that the rest of the offerings have just not been innovative.
How much of the "threats" section in the core book is just a reprint of the monster manual with an MP5 instead of a short sword in the equipment list? Why is a setting that is basically D&D with guns and cars the first big roll-out for the system?
It just doesn't seem like they're willing to risk being great. I hate to keep holding up Dark Matter as some kind of Holy Grail, but it's a good example here. Before Dark Matter, there were conspiracy based games and some modern based games. But, since it's release, I have yet to meet anybody who has actually read the book that doesn't think it's one of the best game books ever released. It was a departure from safe standards and it was great. TSR could have easily done a D&D modern setting with Alternity, but they didn't. They took the chance and it came out beautifully.
There are plenty of creative people working at WotC (not as many as in previous years, but...). Turn them loose and let them surprise you. Heck, do another setting search. Even if you only get a fraction of the response, you could put out one really good setting per year for quite a while.
I just think it's hard to say d20M doesn't sell well, so we won't make much for it. If they don't give us anything to get excited about, why shell out the bucks.
</rant
