Apok said:
I think it had something to do with the fact that the standard D&D experience table isn't part of the OGL and there may have been some legal ramifications if he reprinted it in AU. I think that's the reason, anyway.
The only non-spellcasting class that might be a tad unbalancing would be the Akashic, if for no other reason than it totally outshines the Rogue in every area except Sneak Attack damage.
I agree with you on both accounts here.
I'm really disappointed that the magic system doesn't work better side by side with D&D. My expectation was that having a magister alongside a wizard would be comparable to having a wizard alongside a cleric in that they have different magic sets due to different learning (instead of divine and arcane, you have divine, arcane and montean). Unfortunately, this simply does not appear to be true.
Right now I don't think I would have trouble using the warmain, totems or the unfettered. I'd be tempted to tweak the warmain (d10 HD, no wpn size increase, ) but these are details that I would try out for a few games first. But really, a warmain becomes largely redundant in a game with the fighter already there. The class was not made because the D20 system needed a fighter. It was made because a system without a fighter needed a replacement. So why add it to a system with one? It is not different enough, IMO (Intentionaly so, I assume).
The Unfettered, OTOH, is cool. It fits the swashbuckler type in a way that the fighter/rogue (even duelist) only flirted with.
Akashic is no problem as long as you are willing to let the collective memory thing be part of your campaign. That shouldn't be a big deal in most cases, but I think it could.
Champion and Oathsworn - Eh, whatever. They are fine. Champion seems more PClass to me and oathsworn is to redundant if a monk is in the game.
Totems are also cool. At first blush they seem pretty cultural to me. But if you assume a world where things just work this way, it is reasonable that many cultures would have these people.