BryonD
Hero
Both sides have merit.
AU will be completely compatible with either PH. So it is valid to state that a game can (and will) be played with both AU and the PH sitting on the table. Obviously, if you buy the 3.5 PH, your use for the old PH will be virtually eliminated. So, from that perspective, AU clearly does NOT compete with the PH in the same way that 3.5 competes with 3E.
However, if you follow Monte's boards you will see comment after comment regarding how some of the real benefits of AU are the removal of D&D sacred cows and default conventions. For example, there have been statements that a D&S wizard would be balanced in an AU campaign. But the caveat is quickly added that using some of the PH spells may not be consistent with the design goals of AU.
AU can be played without the PH (I am guessing that gear prices and the like will be in AU, if not then a few trivial side issues may still exist).
It is clear to me that while AU is compatible, there is a semi-official understanding that not only is AU capable of replacing the PH, but to really get the full benefit of AU, it SHOULD replace the PH.
You will still use the DMG and, for the most part, the MM. So it still is not a replacement as 3.5 is. (And with the number of people talking about their planned 3.25 games, this may be true of 3.5 as well). But there WILL be some small fractions of groups that start playing AU without using either PH.
So both sides have some merit to their claims.
AU will be completely compatible with either PH. So it is valid to state that a game can (and will) be played with both AU and the PH sitting on the table. Obviously, if you buy the 3.5 PH, your use for the old PH will be virtually eliminated. So, from that perspective, AU clearly does NOT compete with the PH in the same way that 3.5 competes with 3E.
However, if you follow Monte's boards you will see comment after comment regarding how some of the real benefits of AU are the removal of D&D sacred cows and default conventions. For example, there have been statements that a D&S wizard would be balanced in an AU campaign. But the caveat is quickly added that using some of the PH spells may not be consistent with the design goals of AU.
AU can be played without the PH (I am guessing that gear prices and the like will be in AU, if not then a few trivial side issues may still exist).
It is clear to me that while AU is compatible, there is a semi-official understanding that not only is AU capable of replacing the PH, but to really get the full benefit of AU, it SHOULD replace the PH.
You will still use the DMG and, for the most part, the MM. So it still is not a replacement as 3.5 is. (And with the number of people talking about their planned 3.25 games, this may be true of 3.5 as well). But there WILL be some small fractions of groups that start playing AU without using either PH.
So both sides have some merit to their claims.