Artoomis said:
SRD language:
An "instantaneous" duration spell meets the above criteria, so "by the book" a fireball will work.
Instantaneous is not technically a "duration".
Artoomis said:
Is the PHB language significantly different? If not, then instantaneous spells can be cast while in a Time Stop - they will activate when the Time Stop is over.
The PH is worded the same, but to say a variation of a famous line by Inigo Montoya, "I do not think those words mean what you think they mean."
Artoomis said:
You might think that "duration" means longer than instantaneous, but that would only be one way of looking at this - hardly "clearly stated" as you postulate.
I guess you just aren't as good at understanding the words as I am. Sounds pretty darn clear to me. It sounds like it's saying that you're allowed to leave spells that take effect after Time Stop ends, but any spells that aren't don't work at all on other people. That would mean the spell would have to be able to be delayed in the first place or have a duration longer than instantaneous.
Mustrum_Ridcully said:
Well, as I understood, the duration thing was cleared to work this way in the ELH, if that is the case, and the wizard wants to use Epic Level Feats, he will also have to use the Epic Level version of Time Stop.
Unfortunately, I am not really familiar with the matter...
Mustrum Ridcully
There's that too. ELH kinda made things worse by allowing a loose interpretation rather than simply making errata that made the wording more precise. Clear it is to an understanding mind, precise it is not.
Chimera said:
Casting Time Stop within a Time Stop.
Wouldn't that be somewhat akin to going through the WonkaVision twice?
"I've made myself move really really fast in relative terms, now, in this state, I'll make myself go even faster! Muaha.AAIIIEEEE!!!"
Kaboom.
"Geez, that Wizard started moving so fast that he just durned exploded!"
(Of course, it's a very fast explosion. Those around the Wizard notice it primarily by the sudden absence of the Wizard and the rain of light ash.)
No, that's what happens when the wizard casts Wish to get his spells back. It's called a "sudden surge of magical energy" hahaha!
Apok said:
Okay, a few things...
First, the level at which you must be to even think of pulling off such a combo is beyond the scope of most campaigns. What some people see as "munchkin" I see as the norm for 45+ level characters. This is the kind of power that Epic Levels deal with, folks.
Second, I would not allow a second Timestop to be cast while under the effect of a Timestop spell. Something tells me that 3.5e will clear this up, but I urge you to take this advice to heart. Allowing the chaining of Time Stops is the first step towards loosing control of the game. Technically, per the rules as they stand now, there is nothing that says you can't cast another Time Stop, but I like to draw the line somewhere and this is it.
Technically, if you cast Time Stop within Time Stop, you would only be kinda extending the duration. Both durations would overlap and you'd go to the end of the longest Time Stop. This would not, however, allow you a ton of more turns in a Time Stop inside another Time Stop.
There IS a rule that states this. See the rule that states that effects of the same nature NEVER stack. It's basically the same principal behind stacking bonuses.
Apok said:
Third, I wouldn't allow a Wish to do what you suggest without twisting it's meaning well beyond the intentions of the person who made the Wish. IMO, instantaneously restoring all of your prepared spells after they have been cast for the day is beyond the power of a Wish.
WAY beyond. If my player tried that, he's take 1d6 points of damage per spell level he was "restoring". Or maybe 1 point of Constitution damage per spell level. Something like that. Dude would be dead any which way.
Apok said:
Fourth, per the rules as they stand now it is possible to cast a spell of Instantaneous duration during a Time Stop and it will go into effect immediately upon the end of the Time Stop.
Again, you are reading it ENTIRELY wrong. It says you can leave spells that will take effect after the duration, not that it will extend durations to last past the spell.
Apok said:
Yes, Instantaneous is a valid duration and yes, you can cast multiple fireballs, lightning bolts, and what have you during a Time Stop so that they all come crashing down for big damage when the Time Stop ends.
Wrong. This is not how it is written nor is it how the spell was ever intended. Sometimes, when the word of the rule isn't clear enough for ya', look to the spirit of the rule instead if you must. I see no need, but I'm guessing you do if you actually think the letter of the rule allows this.
Apok said:
I see nothing wrong with this because Time Stop is a 9th level spell and should be usefull for more than just quick-buffing yourself or making a fast getaway.
Your version of Time Stop would be FAR more powerful than all other 9th-Level Wizard spells in the game. This is so powerful even an EPIC spell couldn't likely do it. You're talking DEIFIC abilities now.
Angcuru said:
The book gives SUGGESTIONS on how the system and all of it's components should work.
I actually checked this over, and BY THE BOOK, it would work.
You could also change Fireball into a 0-Level Wizard spell that does 1d100 damage per level using "Rule Zero", but that doesn't mean that's how it was intended nor worded. You are reading it all wrong.
Angcuru said:
It CLEARLY STATES that any spell or effect you create while in a time stop can be BY YOUR CHOICE delayed until the time stop ends.
No it doesn't. It says you can opt to cast spells that can take effect later (i.e. Delayed Blast Fireball).
Angcuru said:
So if I were to cast SUMMON MONSTER IX, the creature(s) could either show up now and be useless, or show up when the spell ends and be useful.
Actually, they would show up now and work as normal because they would join every other combatant in the freeze.
Angcuru said:
ALSO, a Time Stop cast within a Time Stop could be delayed until the Time Stop ends, causing the second Time Stop spell to take effect, prolonging the stoppage of time.
Not exactly. The durations would overlap.
Angcuru said:
get yourself an epic wizard who put all her additional spell slots into 9th level spells, and you got yourself a wizard who can stop time for minutes on end, although an Epic Time Stop would be more efficient.
True, but why would you want to?
green slime said:
The people I know and play the game with play the time stop with a strict interpretation: You cannot affect the other characters during that time, you cannot cast spells with a duration of Instantaneous while under the effect of time stop, You need Delayed Blast Fireball or the Delay Spell feat.
This is also the CORRECT interpretation.
green slime said:
IF someone (PC) even tried to wish for something so ludricrous, they would be pelted with die and told to go look elsewhere. Really. What on earth gave you the idea that this wish is even remotely equivalent to any of the guidelines provided? Even if this munchkinny ability to rememorize all spells were allowed, you forget that the expenditure of 5,000 XP is no mere pittance (It is just under 1/8th of the XP to gain 42nd from 41st, or in other words, more than what would be received for an average encounter at that level) This wish is ludcrious on several levels, not least of which is the fact that it scales up with the wishers level. A wish can generally be used to emulate 1 (one) spell. Not reuse all of your spells for today. Just a single spell. The mind boggles that somebody might even contemplate allowing this wish in their game.
Damn skippy.
green slime said:
Furthermore, an Epic level mage of that caliber would probably be wary of time stop as they would be aware of the existance of Spell Stowaway (Time Stop) Which is readily available to all Wizards/Sorcerers of no greater than 21st.
The effect of all of a sudden standing around, isolated from your team mates, with a hostile enemy mage or two, could be hazardous.
Lastly, I would never allow the nestling of time stop. Any player who strongly disagrees, and doesn't like that can go find another game.
True, true, and mostly true.