Avenger damage

Which is why I said that the numbers are interesting, but rules do not equal math. You could argue that rules have really nothing to do with math. Rules say "Can I" and exist separately, math says "Quantifiable result of the ability to do so" ;)
 

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Well, I wouldn't argue that rules = math, but I would argue that math is a subset of rules. There are, for example, rules about stacking damage, ability score distribution, item and action economies, etc.

But let's not try to derail the thread too much before getting back on topic.
 

What I find sad is while the numbers are interesting, why does it matter? Who cares which weapon does slightly more damage? Has the game really devolved in to a series of number crunches for so many people? Why play D&D at all? Just become tax accountants and get paid for it.

Or how 'bout if I get a job as a rocket scientist, and calculate average damage expressions in my spare time? ;)

Falchion, with gauntlets of destruction, compared to Great Sword.

http://www.enworld.org/forum/members/storminator-albums-misc-picture513-gauntodest.jpg

PS
 

Storminator, can you give some basic info behind how you made these charts, and some of the formulae? I'm interested in running some of my own calculations, but don't really have an idea of a starting point.
 

I am interested in two weapons to know how they fare, one because I think damage would be superior to fullblade and greataxe, and the other because I think the damage would be comparable but add extra AC:

Mordencrad (spelling?)
Urgrosh (the d12 end)
 

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