Mercurius
Legend
As mentioned in another thread, I'm switching from DM to player in a homebrew campaign currently at 5th level and am still weighing my options for a character, with the two leading candidates being a deva avenger and a half-orc fighter (with assassin and monk also being tempting).
I am probably going with a deva avenger for various reasons, but am thinking about whether I want to avoid the seemingly commonplace fullblade-wielding avenger. First of all, in terms of "fluff," what exactly is the difference between a bastard sword, great sword and a fullblade? Let me see if I've got this right:
A bastard sword is a slightly bigger weapon than a longsword, with a longer hilt for two hands, probably about 4 ft long with hilt. A greatsword is even bigger and requires two hands, about 4.5 to 5 ft in length. A fullblade is even bigger, bordering on fantastical proportions at 5+ ft in length.
Based upon that, if I'm going solely upon fluff I'd probably go with the greatsword--the fullblade just reminds me a bit too much of goofy anime or (gasp!) Exalted. But in terms of "crunch" the fullblade is obviously a superior weapon (and better than the bastard sword if I'm going to spend a feat and won't be needing versatility). The question being, is there a feat that I could take that would somewhat balance out the fullblade's high crit and extra d2 damage? So the options are:
*fullblade +3 prof, d12 damage, high crit (costs a feat)
*greatsword +3 prof, d10 damage, extra feat
If I was going the route of greatsword, what should I take as an extra feat? I've also thought about using a great axe, but I'm more of a sword guy, and an axe seems too crude a weapon for a deva.
Any thoughts?
I am probably going with a deva avenger for various reasons, but am thinking about whether I want to avoid the seemingly commonplace fullblade-wielding avenger. First of all, in terms of "fluff," what exactly is the difference between a bastard sword, great sword and a fullblade? Let me see if I've got this right:
A bastard sword is a slightly bigger weapon than a longsword, with a longer hilt for two hands, probably about 4 ft long with hilt. A greatsword is even bigger and requires two hands, about 4.5 to 5 ft in length. A fullblade is even bigger, bordering on fantastical proportions at 5+ ft in length.
Based upon that, if I'm going solely upon fluff I'd probably go with the greatsword--the fullblade just reminds me a bit too much of goofy anime or (gasp!) Exalted. But in terms of "crunch" the fullblade is obviously a superior weapon (and better than the bastard sword if I'm going to spend a feat and won't be needing versatility). The question being, is there a feat that I could take that would somewhat balance out the fullblade's high crit and extra d2 damage? So the options are:
*fullblade +3 prof, d12 damage, high crit (costs a feat)
*greatsword +3 prof, d10 damage, extra feat
If I was going the route of greatsword, what should I take as an extra feat? I've also thought about using a great axe, but I'm more of a sword guy, and an axe seems too crude a weapon for a deva.
Any thoughts?