Round 3
Round 3, Initiative Order
23 – Wolverine
22 – Bull-Smasher
20 – Ronin, the Wrecker, and Inspector Kastle and the Police
16 – Thor
15 – Captain Britania
14 – Thunderball
13 – Black Widow
12- Hulk
10 – Scarlet Witch
7 – Justice and the Thugs
6 – Pile-Crusher
Almost laughing, the Wolverine races towards the longshoremen and thugs fleeing the docks, easily dropping two and spreading panic. The crewmen of the
Gobernador Bories who were lowering cargo over the side with a large crane net scream and start yelling… in Norwegian you believe.
Bull-Smasher continues to lie on the ground moaning in pain.
Ronin vanishes from sight again, and start moving towards Thunderball, who remain oblivious to him…
[Thunderball’s notice bonus is +7, so as you are not attacking, he an’t going to see you this round]
The Wrecker growls a deep curse “
Cowardly lot of scum, man yer guns!” and then he rushes toward Captain Britania swinging his crowbar wildly “
Ye an’t won yet Gov’ner, now taste me crowbar while I shove it down yer throat!”
[ the Wrecker melee attack roll vs. DEF18 (All-Out Attack +5 attack, -5 defense; Power Attack +5 dmg, -5 to attack) (1d20+7=20), a hit. Captain Britania needs to make a Toughness save vs. DC31 (base dmg +11 +5 power attack)! The Wrecker’s Defense right now is 12. I am going to keep moving and go back and modify the round after Captain Britania’s toughness save]
Inspector Kastle shouts to his men “
We have the fiends on the run lads, don’t let them get away. Let the Avengers handle the big boys, we got plenty to stop!”. Then he and some of his men then start moving towards the south to try and encircle as many of the bad guys as they can. A group of four stay where they are to provide cover fire…
The Mighty Thor’s great hammer again crashes into the body…
[Pile-Crusher Toughness save vs. DC28 (-2 bruises) (1d20+8=27), misses it by 1, so he now has 3 bruised wounds]
…causing the villain to grunt in pain, and he roars “
You die now!”
Captain Britania…
Thunderball swings the ball and chain over his head even faster then before and then with a great, terrible shout “
Feel my THUNDER!”, he hurls the iron projectile straight at Justice once again!
[Startle (move action -5), Thunderball startle vs. Justice (1d20+7=10), RIGHT. Make a Will save or be flat-footed (and you can’t deflect) vs. a 10! Thunderball ranged attack vs. DC14 (All-Out Attack -5 to def, +5 to attack; Power Attack +5 to dmg, -5 to attack) (1d20+7=23), hey a hit! Also it is above Justice’s deflect of 19 (which if you want to re-roll with a HP you may) so a hit. Justice needs a Toughness save DC31 (base 11 +5 power attack)!]
Striking from above, the Black Widow’s venomous ray strikes the raging Pile-Crusher in the back…
[Pile-Crusher Toughness save vs. DC23 (-3 bruise wounds) (1d20+7=14), d’oh, missed by 9! Another Bruised wound and Stunned… hmmm. Black Widow gains +1 Hero Point as he becomes un-Stunned on his action to attack Thor with!]
…catching him off-guard the attack shakes him greatly and almost knocks him to the ground. He shaking his head and roaring in Rage again, he re-gains his footing, focusing on Thor with blind obsessive hatred!
Roaring out of the sky, the indomitable Hulk lands almost on top of the Wrecker and brings both of his mighty fists down onto the villain’s head!
[the Wrecker Toughness save vs. DC31 (-2 Bruised wounds) (1d20+9=15), ARG! Missed by 16! Ok Hulk gains +1 Hero Point as I re-roll Wrecker’s toughness save. the Wrecker's toughness save vs. DC31 (-2 wounds, re-roll so result 1-10 adds +10 to roll) (1d20+9=10), what! OK so that becomes a 20, missed by 11, the Wrecker is now Staggered, Bruised and Stunned (and maybe unarmed!). That was a good entrance. His knockback resistance is 9, so 16-9= 7, which is 100ft]
The Wrecker is pile-driven down through the wooden planking of the docks and into the water below. The banks of the Thames are fairly deep here, but he bobs back to the surface fairly quickly and starts floating in the water…
Scarlet Witch races forward and hides somewhat behind the Bobbies stationed here to net all the fleeing smugglers. Horses and wagons and men are running to and fo…
Justice…
Pile-Crusher roars defiantly and says “
Ye can’t beat the CRUSHER!” and he again try to smash the thunder god with reckless abandonment…
[Rage 8 more rounds, +4 str, +2 fort/will, -2 def. Power Attack +3 dmg -3 attack, All-Out attack -3 def +3 attack…Pile-Crusher melee attack vs. DEF18 (1d20+6=9), miss.]
…but Thor easily evades to berserker’s attacks.
[OCC – ok sorry I have been so slow, work and the move are killing me. More in the OCC thread later. But right now – Conditions…
Captain Britania needs to make a Toughness save DC31
Justice needs to make a Toughness save DC31 (or Deflection of 23)
Black Widow gets +1 Hero Point
The Hulk gets +1 Hero Point
Bull-Smasher is OUT (3 bruise and 3 injury wounds)
The Wrecker has 2 bruised wound, and is stunned and staggered (and a DEF of 12, but as he is stunned and prone you get bonus there also)
Pile-Crusher has 4 bruised wound (Pile-Crusher has a DEF of 10)
Thunderball ha 1 bruised wound (with a DEF of 12)
After Captain Britania’s and Justice’s rolls, actions for Round 4! Remember that you Master Plan bonus goes down to +1 this round]