I haven't run a TTRPG in over a year and I'm thinking of recruiting a new group to run a new campaign.
The last one I ran lasted over a year, combining Phandelver + Storm Kings Thunder until it fizzled out around the middle part of SKT.
I prefer to run a pre-made module - it gives me something to read and explore as well as the players - but I DID have my issues with SKT, especially the middle part. It required a LOT of work on my part, and the book was kind of a pain to navigate. I also felt like it was hard to make the Forgotten Realms interesting, as so much of it felt generic. I hated that many of the names were hard to pronounce, and I especially hated the volcano being named Mount Hotenow.
I have not played PF1 (or 2) but I've always eyed it from afar. Golarian also seems generic but possibly more...fun?
I have also heard that Paizo's adventures are on a whole easier to run? The WOTC ones all seem to have some key element missing to make the whole thing come together.
As for systems, 5e was very easy to run...sometimes too easy? I wouldn't mind a little more crunch as long as its not brain burning math (I'm old enough to remember Rolemaster!)
Sorry if this post is all over the place, just putting it out there to hear peoples thoughts.
The last one I ran lasted over a year, combining Phandelver + Storm Kings Thunder until it fizzled out around the middle part of SKT.
I prefer to run a pre-made module - it gives me something to read and explore as well as the players - but I DID have my issues with SKT, especially the middle part. It required a LOT of work on my part, and the book was kind of a pain to navigate. I also felt like it was hard to make the Forgotten Realms interesting, as so much of it felt generic. I hated that many of the names were hard to pronounce, and I especially hated the volcano being named Mount Hotenow.
I have not played PF1 (or 2) but I've always eyed it from afar. Golarian also seems generic but possibly more...fun?
I have also heard that Paizo's adventures are on a whole easier to run? The WOTC ones all seem to have some key element missing to make the whole thing come together.
As for systems, 5e was very easy to run...sometimes too easy? I wouldn't mind a little more crunch as long as its not brain burning math (I'm old enough to remember Rolemaster!)
Sorry if this post is all over the place, just putting it out there to hear peoples thoughts.