eamon
Explorer
Surely you're joking - the character builder is a textbook example of disorganization. Choices are presented in a huge unorganized bag; unless you know what you're looking for beforehand, it's an almost impossible slog. Worse, it shows you all immediate choices, but not the (potentially very relevant) consequences down the road. Need a multiclass to reach the paragon path best fitting a PC? Or need a particular ability score to achieve some key feat? You'll never know. It's hiding the forest using the trees.For example the 4e character builder is a great tool to provide all of the content in an organized way. If we could take it a step further, and let me cull down the content to just what I want, then we can reduce the impact of bloat.
The 4e character builder rewards the most boring type of system mastery ever, namely slogging through literally thousands of choices to find the gems. Not to mention the fact that it's slow, buggy, doesn't support flexibility or house rules, constrains charsheet layout to a really cluttered&expansive default: it's generally terrible.
If D&D next is to have any chance at all at DM empowerment, that type of character builder must go. That's really key: the current character builder is anything but modular. There's no houseruling, no (real) custom layouts, no ability for others to exchange their rules & content, no way to leverage D&D's key strength: its community.
If there's to be another character builder at all, I hope it'll at least initially abandon the rule verification aspect and focus on simply helping the user without pretending to be able to do everything for him. Because it can't (even after all these years), and even if it could, it undermines the very modularity and flexibility 5e espouses. If you will, a little more like a freeform spreadsheet that happens to make nice layouts with decent defaults for D&D and less like a constrained accounting data-entry app.
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