vic20
Fool
I'm running a couple of 4E campaigns right now, both using an "Awesome Bonus" variant. At each level a +1 bonus is given to one of five categories (damage, to hit, AC, other defenses, d6 on crit). This group is cycled six times, and at level 30, characters will have +6 in each.
With these elements baked into the very limbs of the heroes, they are removed from a magic item's stat block, and items are defined by their remaining properties. When items don't have scalar properties (only increasing enhancement and bonus d6 on crits) the higher level versions simply don't exist.
I'm thinking with the weapons being strictly defined by these extra properties, I should be adjusting the "cost" of these items. Any thoughts on how much would be appropriate?
Thanks.
With these elements baked into the very limbs of the heroes, they are removed from a magic item's stat block, and items are defined by their remaining properties. When items don't have scalar properties (only increasing enhancement and bonus d6 on crits) the higher level versions simply don't exist.
I'm thinking with the weapons being strictly defined by these extra properties, I should be adjusting the "cost" of these items. Any thoughts on how much would be appropriate?
Thanks.