B6: The Veiled Society - IC

"Dere nows dat be nuffs o'dat." Rezak says drawing his dagger and holding it like he means to throw it. "Ye kill 'em and din ye be join 'em. We's be needed answers an all ye givin' us is mure questions."

[sblock=Actions]
Move: draw dagger
Standard: Ready action to throw if young man attacks anyone.[/sblock]
 

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Barek Fhald, half-orc bard

Barek sighs, pulling another small tart from his belt pouch as the slicing feather returns to him. "Well, I certainly didn't do that so that you could skewer a man whom clearly has such a wonderful sense of humor, now did I?" Once again the feather slices a tart and sprays its fine berry mist, this time on the younger armed man.

OOC: Hideous laughter on the younger man now. Question: the spell says the target can take no actions, but isn't helpless. How does that apply to things like disarming? Do they still get AoO? Is there some sort of penalty to those if they do? My intent was to use the laughing to disarm both men, and Barek would ask Rezak to do that now with the older man except I'm not entirely sure of the mechanics in this case.
 

Still not fully convinced that it is not a trap, Caridoc never-the-less kneels down and checks that he is still alive. If so, he carefully turns the body over and tries to stench the wound.

[sblock=OOC]Take 10 on Heal (+9) for 19 to stabalise the old man.[/sblock][sblock="Prepared Spells"]Racial Innate Spells
(_) Dancing Lights
(_) Ghost Sound
(_) Prestidigitation
(_) Speak with Animals

1st Level Domain Spells:
(_) Longstrider

2st Level Domain Spells:
(_) Remove Paralysis

0th Level Cleric Spells:
- Guidance, Detect Poison, Resistance, Virtue

1st Level Cleric Spells:
(X) Bless
(_) Divine Favor
(_) Command

2nd Level Cleric Spells:
(X) Aid
(X) Spherical Weapon[/sblock]
 

The young man doesn't drop his weapon. Instead, he attacks the laughing man, striking him with his sword.

"Listen to me! I can richly reward you if you play your cards right!" he tells the party.



"You were warned," Celythia states flatly, and lets her arrow fly at the younger man.


AC: 17 (Mage Armor), Hit Points: 16/16

Attack: Longbow +5 (1d8/x3)
 

The young man bursts into insane laughter and falls to the floor along with the other swordsman.

ooc: Will Celythia still shoot him?

ooc: I'll say that a creature affected by hideous laughter can't make AOO.

Caridoc finds that the old man on the floor no longer breathes.
 


Barek Fhald, half-orc bard

"Now, then: Rezak, if you could use your dagger to knock that nasty blade out of your friend's hand, and we'll do the same to his younger opponent, then when everyone's had his good laugh, we can talk about this like grown-ups."

OOC: Coolness. Barek's used his standard for this round, so he can't help until next round, but if Rezak manages a disarm this round, we should be able to take care of the younger one next round, hopefully.
 


The middle-aged man manages to get his fit of laughing under control. He stands up and steps part of the way towards Rezak, holding his drawn sword.

"If you people leave now" he tells you "you will live. You have my word. If you do not, you won't. If I don't finish you, my men will, and they'll be here very soon."

ooc: PCs to act

[sblock=map]
Code:
XdXXX
...EX
XXX.XXX
  X.BRX
  XcT.X
  XZaKX
  X...X
  XXXXX

R = Rezak
B = Barek
c = Caridoc
E = Celythia

T = Table

a = dead old man 
Z = young man (laughing, prone)
K = middle-aged man
[/sblock]
 

Caridoc is still not convinced that it not some kind of elaborate trick and that the old man is not actually dead. However, the situation in the room takes a sudden down turn and he has no more time to investigate.

Caridoc has had a bad day, he is in a bad mood and any diplomacy he may have had has disappeared instead he says "Barek. We only need one of the leaders. Why don't we just let the young man kill his bother." Turning to the middle-aged man he says "Your men may eventually kill us but you won't know amything about it as you will already be dead and in hell."

Caridoc draws his morningstar and prepares to defend himself if attacked.

[sblock=Actions]Delay to see what the others do.[/sblock]
 

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