B6: The Veiled Society - IC

Barek Fhald, half-orc bard

As the others did, so Barek unbinds his weapons in preparation for descent into the cellar, though for now he chooses to stick with weilding the dagger. Once there, he's baffled by the source of the noises.

"If he's not masked magically, then he must just be hiding. You needn't be afraid," the half-orc calls out with a light voice. "But you have scared the poor woman above quite a bit. Maybe you could come out and we could talk about what you might be needing from her rather than frightening a poor widow?"

If there's no response, he repeats the entreaty in orc, goblin, and draconic before simply setting his ears to try to pinpoint the disturbance.

[sblock=OOC]Diplomacy +9. If that doesn't work, Perception +7 to try to locate the source of the sound.[/sblock]
 

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Rezak and Celythia inspect the passage with the help of the glowing ring. Beyond the opening is a small, rough room; a small tunnel leads out (to the south) from the far corner.

Meanwhile, Barek tries calling to anyone who might be hiding in the cellar. There is no response, so he walks around the cellar, paying careful attention to the mysterious sounds. This leads him to the northwest corner of the cellar. Pulling away a large sack, he finds a small tunnel leading north, from which the noises are emanating.
 

Noting Barek's discovery, Celythia sighs. "This cellar is lousy with tunnels," she says. "What do you think made them?"


OOC: How big is the new tunnel? Large enough to crawl down? Or only big enough for small critters?
 



Before going down the stairs, Caridoc unties his morningstar and carries it so that it is nestling comfortably in his arms.

Following the others, he climbs down the stair and stops on the second to bottom step. Where he keeps a good lookout, while the others search the cellar. "Towards the noise seems good to me. It was queer noises we came to investigate"
 

Barek Fhald, half-orc bard

Meanwhile, Barek tries calling to anyone who might be hiding in the cellar. There is no response, so he walks around the cellar, paying careful attention to the mysterious sounds. This leads him to the northwest corner of the cellar. Pulling away a large sack, he finds a small tunnel leading north, from which the noises are emanating.

Barke furrows his brow, looking between the two passages, trying to remember if he's heard of something like this before...

[sblock=OOC]Bards can make untrained Know checks, so while I'm not sure which ones would be relevant, I guess Barek can make a check on whichever. His mod for Arcana and History is +7. Everything else is only +3 (but he doesn't have the standard DC 10 restriction on the check).[/sblock]
 

Celythia too thinks on the strange sounds, trying to recall any legends or stories she might have heard about such things.

OOC: If any are appropriate:

Knowledge (Arcana) +9, Knowledge (Dungeoneering) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Planes) +8
 

Kynar, while a gentleman for the most part and not a brute, was not adept in lore, or explorative research. His skills lay on the field of battle, or in duels. He listened to the other's before asking quietly; "Just tell me where I am needed, and I will go."

He also decided that his curve blade would be a bit unwieldy in the tunnels, instead choosing to sheath it and draw the dagger. The cramped quarters would not allow him to utilize his full skills, and he did not want to risk losing his weapons.
 

The tunnels, on close inspection, do not appear natural; they are roughly rectangular in cross section, unlike animal burrows. The earth here seems soft enough to dig through. Barek and Celythia recall tales of prison breaks, and millitary tunnels used to infiltrate forts.

ooc: Will the party head north through the tunnel? What marching order? Will you do anything else first?
 

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