[sblock=HM]
Success: If successful, the opponent will:
- give you information you desire
- take actions that do not endanger it
The opponent will not "give you information you desire" if that is an action that will endanger him. That's why I quoted the SRD.
This is obvious from the spirit of the situation: The opponent
always acts in the interest of his own goals. If you intimidate him, he will likely believe that it's in his interest to cooperate by telling you information. If he believes that doing so would endanger him, that can over-ride his interest in cooperating, especially if his real attitude is hostile to you.
Like the real-world Mafia, the Veiled Society has a strict code: betray them, and they'll target you. So he has reason to be afraid. That's why he didn't just talk even though he was already friendly to Barek due to the charm spell.
Don't try to rules-lawyer this one, HM.
Roleplaying always trumps dice. If you can persuade him that he's better off by talking, then he will. He won't if he believes he's dead either way.
Action
Using Intimidate to change an opponent’s attitude requires 1 minute of conversation.
You really didn't do it that way, so I went with more of the demoralize effect, but it wouldn't have changed the outcome.[/sblock]