pawsplay
Hero
Heh. Oxymoron.
How about: "At least it aint the Abyss"?![]()
At least the Abyss is direct in its purposes.

Heh. Oxymoron.
How about: "At least it aint the Abyss"?![]()
A Chaotic society could have tons of laws, they would just not be very consistent in form and purpose.
At least the Abyss is direct in its purposes.Baator is a perversion of justice.
Kinda sounds like my society's laws...
It could also be that Baator is justice without mercy, in some cases...
The Abyss might be more straightforward, but that doesn't make it "better" from a Paladin's perspective. The Nine Hells at least have justice, twisted as it may be. Not that either is a good place for a Paladin to be imprisoned, but if given the choice, I'm pretty sure 100 out of 100 Paladins would agree on the "lesser evil."
Here's the situation that has come up in one of my sessions where I am a DM.
One of the PCs, a female paladin, by bad luck and poor choices ended up as a prosinor and slave to a horned devil in the lawful evil plane of Baator. And the question of how far does a paladins lawfulness goes came up. A paladin normally must abide by the law of the land, but what if that land is the Nine Hells. Does she follow the laws of Baator in order to simply survive long enough to escape, or does she follow the laws out of her lawful nature (forgoing any evil acts of course). Further more, does following the law of the Nine Hells make her non-good, or on the flip side does breaking the laws there make her unlawful?
A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act.
Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
Associates
While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good.
Ex-Paladins
A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies).
Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
A creature’s general moral and personal attitudes are represented by its alignment
Atonement spell said:Normally, changing alignment is up to the player.
Helm of Opposite Alignment
This metal hat looks like a typical helmet. When placed upon the head, however, its curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required. The curse only works once; that is, a character whose alignment has been changed cannot change it again by donning the helmet a second time.
Only a wish or a miracle can restore former alignment, and the affected individual does not make any attempt to return to the former alignment. (In fact, he views the prospect with horror and avoids it in any way possible.) If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. When a helm of opposite alignment has functioned once, it loses its magical properties.
Strong transmutation; CL 12th; Craft Wondrous Item, creator must be 12th level; Price 4,000 gp;Weight 3 lb.
Basically, would the situation that resulted in the paladin becoming enslaved be considered morally and ethically legitimate by the laws of her order and deity? If so--say, for example, the paladin made a bargain "Let these innocents go, and I'll stay"--then she has made her bed and must lie in it, although she should probably keep an eye out for violations of whatever agreement or conditions started the transaction. That, however, falls more under 'keeping your word' than 'respect for law'. If it's a case of force or fraud on the cornugon's part, though, then grab the nearest spoon and start digging.![]()
Here's the situation that has come up in one of my sessions where I am a DM.
One of the PCs, a female paladin, by bad luck and poor choices ended up as a prosinor and slave to a horned devil in the lawful evil plane of Baator. And the question of how far does a paladins lawfulness goes came up. A paladin normally must abide by the law of the land...
but what if that land is the Nine Hells.
Does she follow the laws of Baator in order to simply survive long enough to escape, or does she follow the laws out of her lawful nature (forgoing any evil acts of course). Further more, does following the law of the Nine Hells make her non-good, or on the flip side does breaking the laws there make her unlawful?