OOC: Don't you hate it when you press the wrong key a wipe what you've just written?
Armed with the access code for the
Fortune, Kirth steps out of the airlock of the Markab liner, into hard vaccuum.
During the time taken to don the suit and cycle the airlock, the
Fortune has moved about 100 metres away from the
Lashaiaj. The angular momentum of the rotating Markab ship has shifted the Fortune along a tangential path, and whoever (or whatever) is piloting her is running the maneuvring thrusters in bursts of blue-white energy. Although she is a proverbila barn door, reaching the
Fortune is a by-no-means easy task of matching constantly changing vectors whilst providing enough forwards thrust to reach her yet enough deceleration not to smash into her side (not to mention compensating for the faint but inexorable gravity of the gas giant).
Several frustrating minutes pass by as the tiny, vulnerable Kirth dances with the
Fortune, all the while both objects moving further away from the
Lashaiaj. Suddeny Kirth sees an orange glow from the stern of the
Fortune. The main engines have come online. The
Fortune is now aligned on a course for the jump gate. Once the main engines are engaged, there is no way that the EVA suits little thrusters could catch her.
Checking the suit's fuel reserves, Kirth realises that he has a choice. He can return to the
Lashaiaj now, or he can risk everything on a last push for the
Fortune, but if he fails, he will be adrift in space.
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Okay... over to you
I rolled totals of 8, 5 and 5 for attempts by Kirth to "dock" with the Fortune - you need a DC of 12.
Whilst this is going on, there is enough time for someone else to don the other spacesuit, should you wish. They won't get to the Fortune, but they might be able to save Kirth.
The Fortune has a numeric access code, but these things usually have an emergency manual override as well. (You know the kind of thing - a big red handle behind a panel that blows open dramatically...)
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