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Babylon 5: Outrageous Fortune


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Croft shrugs as he draws his EF-7 And takes up a position next to the first door. He glances at Ashley and does something completely unexpected, into her mind comes a few words come from the young Centari.[sblock=@ Ashley]Message =14- You know that whatever sent that pulse is on this ship, right?[/sblock][sblock=OOC]Croft listens at the door for any kind of sound from the other side of the door.[/sblock]
 

Ashley narrows her eyes at Croft, then looks away with a noise between a 'harumph' and a resigned sigh.

"The dead we don't have to worry about. If there's any Markab left alive, they probably won't be in any condition to hurt anyone. It's whatever else is here that has me worried."

[sblock=Croft]We still don't know what it is though. One of us should try to contact it.[/sblock]
 

Croft presses his ear to the stateroom door. The only sound is a faint electronic bleeping as Cheshana taps his datapad, then a series of creaks and clunks reverberate through the superstructure of the ship. Like an old-fashioned sailing ship, the Markab vessel seems to be groaning under strain. After emitting its protests, the ship is silent again.

[SBLOCK=Croft]
You can hear nothing clearly through the door. The stress sounds of the ship are amplified and all you can hear are eerie noises, possibly the sound of a heavy door slamming shut elsewhere in the ship, something that sounds like something being dragged. You can't sure if these are real or just wierd echoes.
[/sblock]
 

Croft opens the door a crack if able, using the bulkhead or the door itself as cover.

OOC - How do these doors open? Do they slide into the frame from the side or the cieling, do they swing open or accordian away?[sblock=OOC @ Sahyuri]I read up on locate mind, but unless you know the person you're scanning for, the telepathy check DC is insanely high.[/sblock]
 


The door swings inward, against some pressure. The lock system is an electronic key-card type, of the kind where you just need to wave or place a keycard on a scanner plate next to the door. The door is not locked, however, and Croft notices that this door has been forced open previously.

Looking from the doorway, he sees a fairly typical mid-passage cabin. A stub of corridor leads in from the door with a door to bathroom to the right. Beyond the corridor it widens slightly to a stateroom with four bunks. The only light comes from the corridor.
 

Kirth Warren

Kirth puts his hand on his weapon, but does not draw it yet. He will remain poised and ready to do so the moment a threat materializes, but he is more concerned at present that he not appear to be overtly hostile. (Hint, hint!)
 


The room is empty. The small bathroom, just about large enough for one person, is also empty. Decorated in the markabs' favourite autumnal shades or oranges, reds, browns and yellows, the bed clothes have been dragged onto the floor and small personal items suggest that this room was once occupied, but there is no sign of anyone now, alive or dead.

The lights in the corridor dim for a moment, then flicker back on again.

[SBLOCK=Ashley]
In the brief moment as the lights come back on, you think you see a pair of children standing in the corridor towards the front of the ship. Vaguely defined, but they look like humans, identical twin girls. Then the lights come back on and they have gone.
[/sblock]

OOC: I've begun adding the telepathy rules to the first post of the OOC thread. More disciplines yet to come but the basic rules are all up.
 
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