There is the other side of this though too. I've seen many times, on these boards, where any and all criticisms of DM's are summarily dismissed because the DM is always right. Heck, I've had people directly accuse me of being the problem and not the DM, despite any example I've given.
3 Asking for back stories and never using anything from it.
My friend wanted to know; what about when only 1 player stops showing up, but it has happened with multiple players at different times?
I should state...I mean, my friend stated that it was always the newest player to the group. Never an existing player that had previously seen a player leave.
But still, does that make me, I mean him, a bad DM?
--GMs who, when running a game based on published canon (e.g., Star Wars, Star Trek, LotR, etc.), but have very flawed knowledge of the material - and then take offense when these major errors are pointed out (especially when the whole adventure hinges on the erroneous info).
--Close cousin to those are the GMs who create adventures where knowledge of some minute detail of the canon is necessary to succeed, and provide no in-game way to obtain that factoid.
There is the other side of this though too. I've seen many times, on these boards, where any and all criticisms of DM's are summarily dismissed because the DM is always right. Heck, I've had people directly accuse me of being the problem and not the DM, despite any example I've given.
Yes, there is a fair bit of truth to what you're saying. Problems with playstyle are not a good/bad DM thing. That's totally fair. But, there is also a very strong tendency to give the benefit of the doubt to DM's rather than accept that people are capable of recognizing a bad DM when they've played with one.
The three worst DM's I've played with all had player revolts. One I led, and two I didn't. That's about the biggest signal you can give a DM when the entire table stands up and walks out.
The problem here is where do you put the reference to the monster. If you put it first or in the middle of the description, the players ignore the rest of the description. Seems to me that putting the monster reveal last makes more sense.
I have to say I think the bad GM thing is way over-blown, and it is usually more of a style clash than anything when someone says they had a bad GM. However there are some things I think make for poor GMing:
1) Not understanding the rules system: I don't expect GMs to be masters of the system in use, but I do expect them to understand the core system enough to run it (obviously if it is the first run of a new game, there is a learning curve).
2) Being unfair: No GM is perfect, no one can be 100% objective on every single rules call, but the GM should at least try to be a balanced judge of the game. Things like singling a player out for bad treatment, favoring characters because they are the focus of the adventure...these can disturb my enjoyment of the game.
3) The DMNPC: I love good solid NPCs. But I don't care for the DMNPC. Especially when it is a fellow who is maxed out, get's special treatment, and is virtually unkillable.
Again, I hate canon-monkey players, who expect the DM to stick to the (probably inconsistent) canon of some fictional universe. I'll say "This is a non canon game", but really I shouldn't have to. It becomes a non-canon universe simply by the fact of the PCs' existence in it.
Your second complaint is an example of pixel-bitching, and I agree that that is bad DMing, yes.