ConcreteBuddha
First Post
What I do to make Charisma more important:
1) I write down all of the PC's Chr scores. Whenever an NPC interacts with the party, the most charismatic characters are spoken to first.
2) Charisma modifers affect prices when buying or selling items. (Each +1/-1 modifier affects the gp value of an item being bought or sold by +1/-1%)
Examples:
The 24 chr paladin buys a long sword+1 for 93% of 2315, or 2192.95, rounded down to 2192 gps.
The 6 chr half-orc barbarian sells a longsword+1 for 98% of half the market value. 2315(.5)(98%) = 1134.35 rounded down to 1134.
In my games, I've found that high charisma characters then sell off and buy all equipment. This means that they have a bargaining chip in all party decisions, and they can also take a share of the savings from the normal (+0) price.
(Which, by default is half the savings subtracted from the normal price. The paladin, if he bought the longsword+1 for the half-orc in the example above, would keep (2315-2192)/2 gps or 61.5 rounded down to 61 gps. So the half-orc would pay 2192 for the sword, while paying the paladin 61 gps. This is in all ways beneficial to the half-orc, because instead of paying 2361 gps [102% of 2315] for the sword, he instead only pays 2253 gps.)
Therefore, the total gp value of equipment of high charisma characters is higher than the lower charisma characters. Thus Charisma is important in my games. Charisma = phat loot.
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Oh yeah, the in-game rationale for why the half-orc has to pay the paladin money is that the paladin must spend time and effort finding suitable buyers and sellers, while the half-orc gets to lounge around.
A real world example: I need a computer. My buddy knows some people who know some people who can get a computer for pretty cheap. I give my buddy some money, he negotiates a deal, buys the computer and delivers it to my front doorstep. I give him some money for his troubles. Afterall, he did just save me lots of money. I could have instead bought a package deal from Dell, but in the end it was cheaper to trust my buddy.
1) I write down all of the PC's Chr scores. Whenever an NPC interacts with the party, the most charismatic characters are spoken to first.
2) Charisma modifers affect prices when buying or selling items. (Each +1/-1 modifier affects the gp value of an item being bought or sold by +1/-1%)
Examples:
The 24 chr paladin buys a long sword+1 for 93% of 2315, or 2192.95, rounded down to 2192 gps.
The 6 chr half-orc barbarian sells a longsword+1 for 98% of half the market value. 2315(.5)(98%) = 1134.35 rounded down to 1134.
In my games, I've found that high charisma characters then sell off and buy all equipment. This means that they have a bargaining chip in all party decisions, and they can also take a share of the savings from the normal (+0) price.
(Which, by default is half the savings subtracted from the normal price. The paladin, if he bought the longsword+1 for the half-orc in the example above, would keep (2315-2192)/2 gps or 61.5 rounded down to 61 gps. So the half-orc would pay 2192 for the sword, while paying the paladin 61 gps. This is in all ways beneficial to the half-orc, because instead of paying 2361 gps [102% of 2315] for the sword, he instead only pays 2253 gps.)
Therefore, the total gp value of equipment of high charisma characters is higher than the lower charisma characters. Thus Charisma is important in my games. Charisma = phat loot.

.
.
.
Oh yeah, the in-game rationale for why the half-orc has to pay the paladin money is that the paladin must spend time and effort finding suitable buyers and sellers, while the half-orc gets to lounge around.
A real world example: I need a computer. My buddy knows some people who know some people who can get a computer for pretty cheap. I give my buddy some money, he negotiates a deal, buys the computer and delivers it to my front doorstep. I give him some money for his troubles. Afterall, he did just save me lots of money. I could have instead bought a package deal from Dell, but in the end it was cheaper to trust my buddy.