Bag of Rats Cheese ... No More!!!

The main problem was that having lower level flunkies around with a BBEG was a liabilty not a help.

Whirlwind attack: Attack flunkie, kill flunkie, cleave into BBEG; Whirlwind attack flunkie, kill flunkie, cleave into BBEG, Whirlwind attack flunkie, kill flunkie, cleave into BBEG, rinse lather repeat.

You could conceavably get more attacks on the BBEG at your full base attack bonus then any other way.

However, I don't buy the bucket of snails routine because snails are not a threat, don't take up a square, it's just not going to work. Any player that does so is completly metagaming and basically ruining the fun of everyone at the table.

Also, using summoned creatures to provke AoO is clearly METAGAMING and breaking the spirit of the rules. If you wish to allow it in your game go right ahead, but you won't be playing at my table for long.

What I can't understand for the life of me. Why do people look for these little stupid loopholes in rules? Why can't people just sit down and play the game. Ah well.

Delgar
 

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Delgar said:
The main problem was that having lower level flunkies around with a BBEG was a liabilty not a help.

Whirlwind attack: Attack flunkie, kill flunkie, cleave into BBEG; Whirlwind attack flunkie, kill flunkie, cleave into BBEG, Whirlwind attack flunkie, kill flunkie, cleave into BBEG, rinse lather repeat.

Unless BBEG uses them the same way first :D

Delgar said:
What I can't understand for the life of me. Why do people look for these little stupid loopholes in rules? Why can't people just sit down and play the game. Ah well.

Delgar

You have never played computer games, I take it.
 


My first Cleave houserule was: Only one extra attack per round per enemy.

It just didn't make sense to have a superfighter wait till the PCs killed his mooks. Except if you play Feng Shui. :D
 

Darklone said:
My first Cleave houserule was: Only one extra attack per round per enemy.
Wow, cleave in your game is stong. I only allow cleave to give 1 extra attack at all.

Darklone said:
It just didn't make sense to have a superfighter wait till the PCs killed his mooks. Except if you play Feng Shui. :D
Are the mooks blocking his flow of Chi?
 

Delgar said:
The main problem was that having lower level flunkies around with a BBEG was a liabilty not a help.

Whirlwind attack: Attack flunkie, kill flunkie, cleave into BBEG; Whirlwind attack flunkie, kill flunkie, cleave into BBEG, Whirlwind attack flunkie, kill flunkie, cleave into BBEG, rinse lather repeat.

And this cropped up in an actual game exactly how many times?
 




(Psi)SeveredHead said:


At sea level, the speed of sound is about 1,200 kph, or about 660 MPH.

You're off by a hundred miles per hour...it's 760MPH at sea level. Anyway, it's .625 miles to the kilometer, roughly. At 20,000 feet though, it's 660. You've got the KPH right though
 

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