Go ahead. They said all kinds of things. You''l get no argument from me.
Can I take them as authoritative? You're doing it to 4e.
I'm really talking about core. You can call out some crap WotC 3X splats. I won't even begin to dispute that. And I won't offer an opinion on WotC 4E splats.
I'm talking about core 3.X too. The rule that NPCs and PCs use the same rules. You, however, seem to not want to talk about Core 3.X but about BryonD 3.X.
These are not the same game.
You said that the monk is "the load". Either admit that isn't a truism or admit your are saying my experience doesn't exist.
Or continue to claim that it's option C. You are as a DM doing the work that the designers of 3.X




ed up. The Monk in straight RAW 3.X
is the load. The monk in your custom version isn't. But this is not what you play. As DM you have to go in and fix the game. You yourself admit it.
Now you are just playing word games. 3E will let you screw up and provides a lot of freedom and added value for those who don't.
I absolutely am not playing word games. There is a significant difference between no safety net - i.e. things only go wrong when you make what the book judges to be a mistake, and greased rungs - i.e. things go wrong when you play exactly by the book. The Monk is pathetic out of the box. The fighter is simply weak.
But "safety net" and "greased rungs" are just differently slanted analogies for the same point.
No they aren't.
Again, you insist on a lot of things that MUST happen in 3E and I'm saying they don't. The monk is not "the load". The greased rungs are there for a reason.
I agree that 3E expects the DM to go tuning instruments. That is part of the greatness of it.
You say greatness. I say design-incompetence. And that you've redesigned 3.X drifts it from core 3.X.
No, you are just trying to bait and switch what your previous position was with a new position you feel more comfortable defending.
No, you now understand my position rather than are accidently mischaracterising it. A good DM can make a good game out of just about anything. I am
separating the design from the DMing. The design of the 3.X monk sucks. The class is broken and is the load. A good DM can make up for this or for any other shortcoming of the system. And with the right writing, even Scrappy-doo can occasionally be useful. This doesn't make Scrappy a good character. (Actually Scrappy Doo is a bad example - he apparently saved Scooby Doo from cancellation).
You are saying my game does not exist. That is not a mischaracterization of your position.
Yes, that is a mischaracterisation of my position. You just nailed it. I am not saying that your game doesn't exist. I'm saying that you yourself acknowledge that you have done a lot of tuning and patching of 3.X. This doesn't make it RAW 3.X. This makes it BryonD D&D 3.X. And the amount of tuning you needed to do shows the problems with 3.X
Case in point right there. I said that 4E fans reject the rules/DM synergy. There you go.
Rules/DM synergy to me means something else. I don't reject rules/DM synergy. There are many games I play that have them. I reject the notion that "The DM must fix the game" is rules/DM synergy. When there is synergy the DM is a better DM than he would be without the rules.
Dread has such synergy. WFRP 3e has such synergy, the resolution mechanic drawing effects into the game. 3.X, from your own description, doesn't enhance you running the game, it forces you to do a lot of extra work to tune the system to make it the game you want. Now, you could call this training. But being forced to tune the game isn't synergy when there are already tuned games.
I personally completely reject this point of view. On the high end a rule set that is designed to support a really good DM will be free to achieve a lot more without being burdened by the presumption of propping up the DM.
On the low end, quality DMs grow on systems that challenge and push their boundaries and expectations. They don't grow when the system tells them they don't have to. Again, we had a healthy strong community of great DM that grew up playing 1E, OD&D, whatever. It was complex system that gave us what we have.
You seem to think that "sink or swim" is the only method to teach. It
isn't. And you had a community of DMs that grew up playing 1E. But you also had a lot of players who
would not DM under such a system. I know a lot of the old school DMs I know casually mentioning that they were the only one at the table who wanted to DM. In 4e I have
never played at a table where fewer than 50% of the players DMd. And the single hardest threshoold for DMing is the first adventure.
We already talked guitars. Go take a $100 beater from a pawn shop and put it in Satriani's hands. It will sing. But he still plays his custom Ibanez. The final product comes from a synergy of the skill of the artist and the quality of the tool.
Oh, absolutely. But that is not what we have here. I don't claim to be Satriani. And I don't think you do either. And 4E
certainly isn't a $100 beater. Nor is it a custom Ibanez. What it is is a good mid-end guitar with tricks like robot-tuning.
On the other hand, you seem to be saying that the ability to not just tune a guitar but to actually design and make your own custom guitar is essential to good DMing. I reject this idea.