Neonchameleon
Legend
Sure, I could have created a combat turkey in 4e if I really concentrated, but with 4e's focus on combat, that just made for a crap character. Thats not fun. What Im talking about is a way that I can create a character which is flavorful and doesnt get marginalized for it. For that to happen, the game needs to support you.
My current 4e character has 5 feats and 2 utility powers. These include Ritual Caster, Bard of All Trades, and Mounted Combat with the utility powers making streetwise cover all knowledge skills, and 1/day giving me superb knowledge.
Both our Slayer (with feats Heavy Blade Expertise, SWP: Fullblade, Weapon Focus: Fullblade, and a Barbarian multiclass) and our Dwarf Knight (with Dwarven Weapon Training, Axe Expertise, the Barbarian multiclass that doesn't give rage, and toughness) can beat him up with almost no trouble. But he is far more skillful out of combat than they are and not even slightly marginal.
This thing you want? It exists.
This sentence is so far from reality it makes me wonder if you ever played the game or if you had a rock for a DM. Do you mean a wizard could specialize to be the master in one or two of those areas, or could be the best in all the areas simultaneously?
The problem you miss is that the wizard could swap specialisations with a single night's rest. He can be the best in a couple of areas - then a few more the next day.
Removing player choices and marginalizing roleplaying focused characters
"roleplaying focused characters"
Apparently you don't roleplay in combat. And the ability to have higher numbers and special powers when you sling dice outside combat makes you "roleplaying focused".
Right. This appears to say more about your play than the beautifully played terrible saga writing barbarian who thought she could sing we had at my table.
Cookie cutter pcs which play and feel the same often results in players roleplaying the same.
Then I suggest you stop building your PCs to be cookie cutter PCs. No two 4e PCs I've built have been cookie cutter. Or 3e. 1e, yes. There isn't much mechanical difference between fighters. Or thieves. 2e, less so than 1e. But I see no reason at all to end up with cookie cutter PCs in WoTC D&D (either edition).
Some players also signifigant differentiantion between the rest of the party and they also need weaknesses as well as strengths to bring out RP.
And what do you consider a weakness? I can't think of any edition of D&D that inflicted serious weaknesses on the PCs.