Crazy Jerome
First Post
[MENTION=82160]hanez[/MENTION], the more the designers take the math seriously, the less the rest of us will need to. 

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For that discussion to have any meaning, however, there has to be a roughly balanced baseline from which to measure. In fact, you can more readily diverge from that baseline knowing it is there. As long as you aren't forced into balance or imbalance.
As to the math, CrazyJerome, I see your point. But it seems to me in one recent edition they took the math VERY seriously, and I know my group couldnt get away from it no matter how hard we tried. And Im definitely not alone, looking at Pathfinder, its not all grognards, its also full of players that like a different style of game that was pretty much abandoned. Still I think we agree on most of the issues.
Having to be good at combat makes the system broken? Just don't use those powers ever if you really want to be bad at combat...Not sure why that makes it broken.Huh? I have to ask my DM? If I have to do that why not just put it in the rules? Isn't that what we always hear, just because a DM can fix it doesnt mean its not broke.
Choice is bad for balance. You want to give SOME choice...but too much and you end up with a character doing 15d6 damage to 10 enemies in the same group with the one doing 1d6 damage to one enemy. You end up with the guy who has +45 in a skill in the same group as the one who has -1. You end up with the guy who can control the minds of 30 people for a month straight in the same group as the guy who ask nicely for favors(with the -1 in his diplomacy skill).And by the way Im not usually a player I usually DM. And I DM in a system where players can choose a variety of types of chaacters, where players can focus on the area of their choice (and its usually combat). I am just arguing for a system that lets THEM CHOOSE. That system was always D&D, right now its pathfinder/arcana evolved, but Im rooting for D&D.
...Choice is bad for balance...
Logical fallacy. A -> B does not mean B -> A."Balance is bad for choice"?
Interesting
Logical fallacy. A -> B does not mean B -> A.
It is....They are a spectrum. You need to find a point on the spectrum that fits the best. Allowing too much choice will destroy balance. Too much balance will give you no choices at all. The problem is, most people don't see this and are advocating absolute freedom of choice. Which is absolute lack of balance."Balance is bad for choice"?
Interesting
Too much choice can be bad for the game, by making it unplayable (too strong and too weak) for too many people. There's a real balance act there.
Too much choice can also be bad for people in terms of decision paralysis and rules exhaustion when leveling occurs...