Olgar Shiverstone
Legend
I was reading Sharn: City of Towers today (great book, BTW, though there are so many personalities, wards, organizations, and details it will take a number of readings to get straight), when it occurred to me that there was a big difference in the balance between setting details ("fluff") and game mechanics ("crunch") in this book compared to the last few FR releases. (For those of you who hate the "fluff" and "crunch" labels -- sorry, but it's a convenient shorthand.)
Sharn is about 80% fluff, 20% crunch, and leads with the fluff.
Underdark, Unapproachable East, Serpent Kingdoms, and Shining South have been about 50% fluff, 50% crunch, and have lead with the crunch.
Now, personally, I prefer the Sharn layout. Of the FR supplements, Silver Marches has been my favorite -- and it happens to have a larger balance of fluff, and leads with the fluff. IMO the whole point of buying a setting supplement is to get more detail and background -- with just enough game mechanics to flesh out the detail, and not so much that it's overwhelming. Sharn is a great balance.
The question is, why the difference in approach? I know Eberron is new, but if the FR model has been what's selling, why the change? And while you could argue that there have been so many 1E and 2E FR products that you don't need as much fluff for FR, what about those folks just coming to the setting with 3E, who may not know about (or want) the 2E products?
In the end, I think I'm just jealous that Eberron is getting a larger amount of fluff than FR ... though I hope it is able to sustain it.
Sharn is about 80% fluff, 20% crunch, and leads with the fluff.
Underdark, Unapproachable East, Serpent Kingdoms, and Shining South have been about 50% fluff, 50% crunch, and have lead with the crunch.
Now, personally, I prefer the Sharn layout. Of the FR supplements, Silver Marches has been my favorite -- and it happens to have a larger balance of fluff, and leads with the fluff. IMO the whole point of buying a setting supplement is to get more detail and background -- with just enough game mechanics to flesh out the detail, and not so much that it's overwhelming. Sharn is a great balance.
The question is, why the difference in approach? I know Eberron is new, but if the FR model has been what's selling, why the change? And while you could argue that there have been so many 1E and 2E FR products that you don't need as much fluff for FR, what about those folks just coming to the setting with 3E, who may not know about (or want) the 2E products?
In the end, I think I'm just jealous that Eberron is getting a larger amount of fluff than FR ... though I hope it is able to sustain it.