MerricB said:
WotC have realised this, and so you have the Mystic Theurge and Eldritch Knight in 3.5E: not campaign specific, but providing a way allowing players a new type of character to play.
That's not a new type of character to play, because you could always play a multiclassed spellcaster of some sort. The MT and EK are hack jobs to fix a hole in the multiclassing rules, which should have been filled in with 3.5E.
However, there is a fundamental difference between a class and a prestige class: the prestige class is easier to design. Designing only 3, 5 or 10 levels is far easier than designing the full 20 levels of a normal class.
Eh. IME, coming up with funky abilities to fill out those 10 levels gets pretty demanding pretty quick. OTOH, a core class is actually much easier to design, especially if you take the route shown in the OA shaman and samurai, and just specify a list of bonus feats to complement the core shtick. Maybe add a few class-specific feats a la Weapon Spec, if you want a "signature" ability.
If you want such to happen, you must either modify a normal class, or create a new class. In my mind, they are the same thing.
They are not the same thing. If you modify a normal class, then presumably the only version of that class that exists in your campaign is the modified one. Also, you typically can't multiclass between normal and modified versions, unless you have a very odd game. Neither of these hold when you create new classes; thus if you treated a swashbuckler as a modified fighter, then you could not have fighter/swashbucklers running around. Conversely, fighter/swashbucklers are a distinct possibility if it's a new class.
The CW Samurai is a modified Paladin, fulfilling a different role, but with some correspondences and some significant differences.
The CW samurai is not a modified paladin. There are absolutely no commonalities between the two, except for the fighter stuff (BAB, HD, saves, proficiencies) and the lawful alignment. Even if the flavour text talks about being of noble birth, the class abilities bear no relationship to that. If the CW samurai is anything, it's a modified ranger. No other base class gets TWF as a schtick, even if they've deemphasised this in the 3.5E version.
One thing I detest about the CW samurai, now that I've looked at it a bit more closely, is that it gets staredown as a class-specific ability. You know how too many skills make characters stupid? The first extension to that is too many feats make characters stupid, of which there is a hint in some of the tactical feats in CW. The second extension to that is too many classes also make characters stupid.
Making Mass Staredown a class ability is idiotic. Intimidating a mob of mooks is not something that's specific to one archetype, genre or organisation. The Man With No Name can intimidate mooks, but so can Conan, Aragorn, Raistlin, and Lina Inverse (in the latter case, sometimes even when she doesn't want to). If you wanted to treat this game-mechanically, rather than leaving it freeform, then it should have been a feat, which would open it to anyone. But according to the CW designers, it would appear that if you want to intimidate a mob of mooks, you have to have 10 levels in an obscure class that people will likely never have heard of before they made their current PCs.
That the CW Samurai role could be approximated by feats and a Prestige Class is not in doubt; that does not invalidate the base Class version of that role, for each has different strengths.
I'm kinda hard-pressed to think of any strengths for the CW samurai. If you want to be an uber TWF sword guy, then you certainly don't want the daisho and noble-warrior flavour text as baggage. Conversely, if you want to be a noble warrior, then the TWF thing is irrelevant. It's a half-and-half class. I'm sure it'll work out great for _some_ people, but the same could be said of the Leyland P76.