log in or register to remove this ad

 

5E Baldur's Gate 3 AMA

Demetrios1453

Adventurer
Larian did a Baldur's Gate 3 AMA on Reddit today:

AMA Link

A few highlights:
They plan on every class from the PHB to be available to play on launch, although they won't go into what races beyond what they've already revealed.
They're focusing on PHB, DMG, and MM material over later stuff, although they obviously aren't ruling any of that out (we've seen playable githyanki, after all).
There are definite and substantial links to the original games, both in plot and characters.

But there's way too much to go over, so click on the link and see what they said!
 

log in or register to remove this ad

Gradine

Final Form
So some highlights:

*No Grappling. Shoving is in though.
*No Ready an Action. Reactions are off/on toggles you can set on your turn, and the first one triggered during the enemy goes off automatically, using up your Reaction.
* Short Rests happen automatically between combat encounters. No word on healing/Hit Dice, but they confirmed that, for example, Warlocks get their spell slots back after every battle (all 2 of them).
*Oh yeah, the game covers levels 1-10.
*All PHB classes AND subclasses confirmed. They're still playing coy with races though.
*They don't appear wedded to their current initiative system
*They are wedded to the first person past tense narration though
* Multiclassing is in and pretty much RAW. Same for Extra Attacks.
*Feats are also confirmed.
*Four-person parties.
*All NPCs are fully realized characters that you can also choose to play as (all recruitable named NPC's are Origin characters)
*Generic mercenaries are also available, including the option to build a full party at the beginning of the game

More coming later...
 


Gradine

Final Form
Argh. I guess I shouldn't be surprised, but... argh. Six is better.
I imagine turn-based battles were taken into consideration here.

Other stuff of note:
*Way more emphasis on custom PC. "This is not D:OS2". Custom PC's race, class, and background, as well as their choices and actions throughout the game, will have significant impact on story.
*Can customize your own PC in many ways, including visually. No sliders, but many preset options (hairstyle, facial hair, tattoos, etc.)
*Custom PC will be fully voiced, with several voice options to choose from.
*No custom vampire spawn. Asterion only.
*Alignment is downplayed, if not outright removed.
*Large explorable areas rather than individual maps. Areas seem like they will change at act breaks.
*No item randomization. Treasure will be deliberately placed. Mix of DMG and original magic items.
*Emphasis on being very, very long. Seems like Baldurs Gate itself will be reached later in the game.
*None of the Larian higher-ups at the AMA knew if half-drow could grow beards like other half-elves. Said they'd check in with their "Mustache Guys"

I think that's most of it, I'll post more if I remember it. All in all, especially in spite of the grousing that was supposedly dominating Reddit, it was a pretty positive AMA.
 

ad_hoc

Hero
*No item randomization. Treasure will be deliberately placed. Mix of DMG and original magic items.
That is a big disappointment for me.

Maybe they went that way because all the items that aren't just sword+1 and such are essentially unique items.

Would have been very cool if they used a system like the treasure hoard system in the DMG to provide random loot though.

In my D&D game we use the treasure hoard tables and I think that is a lot of fun.
 

Gradine

Final Form
That is a big disappointment for me.

Maybe they went that way because all the items that aren't just sword+1 and such are essentially unique items.

Would have been very cool if they used a system like the treasure hoard system in the DMG to provide random loot though.

In my D&D game we use the treasure hoard tables and I think that is a lot of fun.
Amusingly, you stand relatively alone in this regard. The idea that BG3 would have Original Sin style itemization was one of the biggest concerns I was seeing with regard to Larian working the project. There were quite a few sighs of relief over this tidbit.
 

My favorite part of the AMA:

"Will there be any connection between the story of Baldurs gate 1/2/tob and Baldurs gate 3?"
We really don’t want to spoil anything but we wouldn’t call it Baldur’s Gate 3 if there wouldn’t be a link. Let me just say that we touch upon the story of BG 1 & 2 in meaningful ways, there are returning characters and what happened in BG 1/2/tob leads to what happens into BG3. You won’t necessarily see that at the start of the adventure but you will quickly understand once you get further into the game.
 


That is a big disappointment for me.

Maybe they went that way because all the items that aren't just sword+1 and such are essentially unique items.

Would have been very cool if they used a system like the treasure hoard system in the DMG to provide random loot though.

In my D&D game we use the treasure hoard tables and I think that is a lot of fun.
Really, why?!

I would much rather have magic item placement make some kind of sense.
 

Derren

Adventurer
*Way more emphasis on custom PC. "This is not D:OS2". Custom PC's race, class, and background, as well as their choices and actions throughout the game, will have significant impact on story.
That doesn't sound right. How should there be more emphasis on custom PCs when, thanks of origin stories, you lose story and quests when not playing a pre-build character?
 

That doesn't sound right. How should there be more emphasis on custom PCs when, thanks of origin stories, you lose story and quests when not playing a pre-build character?
You loose some, you gain others (based on race, class and background choices).
 


Background choices (basically the tags you had in Divinity) will never replace a custom build, fully voiced questline.
They aim to have class related quests. They plan on having more classes than pregens. Ergo there will be some quests that no pregen can do. The same could well be true fore races and backgrounds. They haven't said anything to suggest they will use DoS2 tags instead of backgrounds, and mechanically it's easy to convert one system to the other - instead of choosing two tags you choose one background, the background has a bigger impact.

As for "fully voiced" the answer is in the AMA - there will be a several full voice sets just for custom characters.
 

gyor

Legend
I'll add for custome characters there is the unique element that the game appears to assume you are either Baldurian, Underdark native, or whatever catogory Githyanki fall into depending on your race, which I don't think for the most part is true with Companions.
 

Myzzrym

Explorer
* Short Rests happen automatically between combat encounters. No word on healing/Hit Dice, but they confirmed that, for example, Warlocks get their spell slots back after every battle (all 2 of them).
For healing with Hit Dice Swen confirmed that it's in.

> How are you planning to compensate for removing most reactions and short rests?
Reactions are not removed, they are available as actions, passives, or toggles. Short rest is not removed completely, you can still use the Hit Dice heal from the end of the short rest.
 

MonkeezOnFire

Adventurer
*No item randomization. Treasure will be deliberately placed. Mix of DMG and original magic items.
Did they indicate if weapons and armour are going to be modeled like they are in 5e or or if they are going to follow a model similar to DOS2 or Diablo where you are always on the lookout for weapons and armour with slightly better values? The latter always felt weird and arbitrary to me.
 



ad_hoc

Hero
Amusingly, you stand relatively alone in this regard. The idea that BG3 would have Original Sin style itemization was one of the biggest concerns I was seeing with regard to Larian working the project. There were quite a few sighs of relief over this tidbit.
Why do you think that is?

Even though it isn't my preferred playstyle I think I understand why people like it when the DM picks treasure to place in D&D.

For a videogame to have the same and specific treasure though seems like a missed opportunity to have varied challenges.
 

Why do you think that is?

Even though it isn't my preferred playstyle I think I understand why people like it when the DM picks treasure to place in D&D.

For a videogame to have the same and specific treasure though seems like a missed opportunity to have varied challenges.
That's okay when it's a kill-the-monster-take-the-loot Diablo style video game. But this game is long. It will have lots of varied challenges along the way. It's not expected to be played dozens of times - most people play this kind of game only once.
 

Most Liked Threads

Advertisement2

Advertisement4

Top