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5E Baldur's Gate 3 AMA

Gladius Legis

Adventurer
* Short Rests happen automatically between combat encounters. No word on healing/Hit Dice, but they confirmed that, for example, Warlocks get their spell slots back after every battle (all 2 of them).
Wow, this is going to make Warlocks very strong. Battle Master Fighters and Monks, too.

*Oh yeah, the game covers levels 1-10.
Hopefully they expand to 20 in DLC ...
 

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That is a big disappointment for me.

Maybe they went that way because all the items that aren't just sword+1 and such are essentially unique items.

Would have been very cool if they used a system like the treasure hoard system in the DMG to provide random loot though.

In my D&D game we use the treasure hoard tables and I think that is a lot of fun.
In the original BG games, all magic items had unique back stories that you could read after identifying, even if they were just a ring of protection +1 or a dagger +1. I'm guessing they are doing the same thing here.
 

ad_hoc

Hero
In the original BG games, all magic items had unique back stories that you could read after identifying, even if they were just a ring of protection +1 or a dagger +1. I'm guessing they are doing the same thing here.
Oh I see.

Makes sense for the nostalgia/legacy aspect.

Won't be a deal breaker for me.
 

gyor

Legend
Did they indicate if weapons and armour are going to be modeled like they are in 5e or or if they are going to follow a model similar to DOS2 or Diablo where you are always on the lookout for weapons and armour with slightly better values? The latter always felt weird and arbitrary to me.
It was clarified that magic items are hand placed, not regular items.
 

gyor

Legend
That's okay when it's a kill-the-monster-take-the-loot Diablo style video game. But this game is long. It will have lots of varied challenges along the way. It's not expected to be played dozens of times - most people play this kind of game only once.
Oh I think all the interesting playable companions and Race/Class/Subclass/ Background combos suggests that this game is designed with extremely high replayablity.
 



pukunui

Hero
Apparently it actually serves a function, such as exploring the characters internal dialog/thoughts among others.
I took that as being the reason why it’s in the first person. I’m fine with that.

It’s the past tense part that I don’t like. It sounds like they want you to feel like you’re telling a story to someone after the events have occurred, which doesn’t really appeal to me at the moment. Makes it sound like you can’t fail.
 

Lidgar

Adventurer
I took that as being the reason why it’s in the first person. I’m fine with that.

It’s the past tense part that I don’t like. It sounds like they want you to feel like you’re telling a story to someone after the events have occurred, which doesn’t really appeal to me at the moment. Makes it sound like you can’t fail.
Maybe you are hearing the narrative from the standpoint of an extraplaner being in one of the outer planes:

"Did I ever tell you the story of how I died?"
 

Xeviat

Adventurer
I took that as being the reason why it’s in the first person. I’m fine with that.

It’s the past tense part that I don’t like. It sounds like they want you to feel like you’re telling a story to someone after the events have occurred, which doesn’t really appeal to me at the moment. Makes it sound like you can’t fail.
First-Person Present Tense would make my eyes bleed.
 

pukunui

Hero
First-Person Present Tense would make my eyes bleed.
How so?

“I do this”
“I do that”
“I say this”
“I walk away”
“I threaten him with my sword”

Doesn’t seem so bad to me. That’s exactly the sort of language people often use at the gaming table.
 


pukunui

Hero
What’s jarring is that the game is presenting you with active present tense behaviors and dialogue from NPCs but only giving you past tense responses as though it was all happening in the past.

The game’s sequence isn’t “She said x, so I replied y”. It’s “She says x, so I replied y”, which makes no sense.
 


Xeviat

Adventurer
How so?

“I do this”
“I do that”
“I say this”
“I walk away”
“I threaten him with my sword”

Doesn’t seem so bad to me. That’s exactly the sort of language people often use at the gaming table.
It's just not the way things are generally written. Past tense is so omnipresent that present tense sounds weird.
 



pukunui

Hero
It's just not the way things are generally written. Past tense is so omnipresent that present tense sounds weird.
I’ve never played a game where the dialogue options were in the past tense like this. If I had, this wouldn’t seem so strange and off-putting to me.
 

Xeviat

Adventurer
I’ve never played a game where the dialogue options were in the past tense like this. If I had, this wouldn’t seem so strange and off-putting to me.
I'm thinking more from prose writing, not necessarily game writing. I suspect they're trying to make it feel literary.
 

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