D&D General Baldur's Gate 3 Sells Over 20 Million Copies

15 million copies were sold in 2024, and another 5 million in 2025.
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According to Bloomberg, Larion Studios' Baldur's Gate 3 has sold over 20 million copies. CEO Sven Vincke confirmed that 15 million copies were sold in 2024, and another 5 million in 2025.

Larion Studios, a Belgian company with over 500 staff worldwide, announced in March 2025 that the team was 'elated' not to sign up to make a sequel to Baldur's Gate 3 -- “I thought they were going to be angry at me because I just couldn’t muster the energy. I saw so many elated faces, which I didn’t expect, and I could tell they shared the same feelings, so we were all aligned with one another."

The company is now working on a title in its own Divinity series of games. Vincke also brought up the topic of AI, indicating that attempts to incorporate AI into that game were not successful and that there would be no AI in the upcoming Divinity title.
 

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Yep, I'm having to use the monster cards instead of the monster manual for my 11yo because of some of the art. Not so much the sexuality (I think one of the fairies and the succubus are about it) as the grossness and bad dreams that could come from zombies, dretches, ghasts, flesh golems, etc. Kids don't mind fighting them, but seeing what they look like is a bit much for their comfort level. He's even kicked back some of the cards I thought were fine.

I keep Tasha's upside down because I'm not comfortable with the witchy cover art. Some of the more recent books (Hellfire club) would never enter my house even if I was switching to 5.24.
The sex/etc. is one of the reasons I have never looked seriously at BG3 and will skip future games that go that route as well. Sin sells but not everyone is going to buy it.
Wow. My 11(almost 12 now) year old is so different. Halloween and horror is his favorite time of year. When he was 4 and we went to the spirit store to get him a costume, he walked too close to one of the scary clown animatronics and set it off by accident. When it lunged at him with arms wide open, he opened his arms and tried to hug it.

D&D art is tame in comparison.
 


That around 1.4 billion in revenue.

Folks who are like WotC won't have all the sex and nudity and gore in BG4 should take a look at those at numbers, for those numbers they'd hire Bonnie Blue, Angela White, and Autumn Falls, if they thought it would help achieve that, so there is no way they will mess with the BG3 formula except for even more options. So that means the game rating remains, reuse of the popular voice actors, barrellancy will remain, etc..., but this time Goliaths and Aasimar will he added to all the BG3 playable species at minimium.

Maybe they will Bastion play as well, I don't know.
It would have sold more if it was Teen. Sorry, not sorry.
 


Do 12 year olds have $150 in ready cash these days.

That's a long paper route.
No, but getting Heroes of the Borderlands for Christmas is cheaper than a lot of Lego sets. Just because something costs a little money doesn't mean it isn't aimed at kids. My ten year old doesn't have money lying around, but he still has Minecraft, and Legos.
 




And none of that has made anywhere close to over a billion dollars. They aren't going to risk the backlash by making BG4 PG-13. And WotC also green lite BG3 knowing it was going to be more adult, so clearly they had no problem with that. When something makes a billion dollars, you don't mess with the formula.
Taking a billion in revenue is absolutely not the same making a billion. The retailers take their slice, then there are the marketing and distribution costs, then there is the cost to actually make things and support all the employees who are making the thing. They will make enough to keep them comfortable for a long time but they didn’t make a billion of anything.
 


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