In the forum of D&D:Beyond jokes about dating female halflings aren't allowed.
And we can't forget the mods for the creation of NSFW scenes.
Yeah...this is always going to be a fraught topic. You get similar issues with FF14's lalafells. Who literally look like toddlers.
I wonder if BG3 could become the "Final Fantasy-Killer". Even it could cause and before and after in the JRPG industry. And some videogame studio paying the licence for the Japanese TTRPG Dragon Sword with the goal to mark the difference.
FF killer? Unlikely. While there's been a little controversy regarding FF16's launch, the game has done relatively well and as Paul Farquhar says, the combat is a real time action kind of thing, and hasn't ever really looked like D&D combat.
That said, if BG3 is wildly successful and Creative Business Unit III (the studio responsible for FF16) takes notice, you might see influences from it on future FF games. Naoki Yoshida has a well-known habit of watching the industry overall and trying to learn from it, that's part of how he turned FF14 around.
Could the same software be reused for a Planescape:Torment II?
God I hope not. Sometimes, a story should be just allowed to
end. Either it would be an attempt to continue the previous story, which would be bad, or it would be a totally unrelated story simply wearing the first one's skin, and I don't like either of those options. Given how beloved PS:T is, an unneeded "sequel" would need to be absolutely amazing simply to get a lukewarm reception. And if it's not actually about anyone or anything from the original game...why not just give it its own title and let it stand on its own merits? You could always include references and easter eggs without having to go all the way to "PS:T2," e.g. have the Brothel for Slaking of Intellectual Lusts appear at some point.
Creating new stories is always riskier than adopting something people already know. But, as the absolute flood of "live action remakes" and the poor reception of many of the new Star Wars films has shown,
relying on name recognition is in fact also risky, it's just long-term risky rather than short-term risky. Disney tried to milk the cash cow of Star Wars much, much too hard, and damaged the brand as a result. It'll recover--it takes a lot more than "too many back to back movies and a botched trilogy" to truly ruin a societal phenomenon like Star Wars--but in the meantime, they spent a lot of money on some of those films and made poor returns (not negative, AIUI, but much below expectation) on them.
I don't know the last FF titles but the gameplay of BG and D&D was more tactical. It was not only a sequence of attacks, but you had to worry about the place of the characters could be useful or an adventage in the fight. In FF some magic attacks are true spectacules, until you do it dozen of times, and then the emotion is lost, and even you wanted to skip the animation scene.
And I don't remember in FF you could create your main character, but if it is a MMO.
In FF15 and FF16, you do not create any of the playable characters, they are given to you. Fairly sure that's true for every game in the series except the MMOs. Those MMOs, FF11 and FF14, do allow you to create your own character.
FF16 manages to preserve most of the spectacle by having the game ramp up your powers over time. You have to slowly unlock bits and pieces of different options for your character, and finding ways to link them together into powerful combos is a big part of the draw. Further, for the
biggest spectacle fights, you basically run around as a Godzilla-like fire monster and fight other,
even bigger monsters. Each fight has unique components alongside shared ones, so the emotional appeal is distinct each time. I don't own a PS5 and FF16's story isn't really for me (it's...really dark and pretty depressing most of the time), but I've been enjoying watching some other people stream their experience of it.