D&D General Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more

On the one hand, I get the desire to have a specific, predefined area where romance/character development/personal quest type of events happen. It was weird in Baldur's Gate 2 where you're exploring a pocket plane full of monsters when Aerie suddenly turns to you and starts talking about your relationship while harp music starts playing. By tying these events to rests, they made sure they will happen in an appropriate setting. Actually, I think this'll be one of the things I'll take to my tabletop games from BG3: I'll definitely pay more attention to the kind of social interaction and roleplaying that could happen in camp.

However, missing some events because they all trigger to the same evening and only one of them happens is really annoying. I really hope they fix that in Patch 1 (or ASAP).
Nothing more weird than while in the middle of a dungeon or whatever and suddenly a pregnant Aerie births her (and yours) kid straps it into her back or whatever and we all continue on as normal.

Let’s not even get into that she’s pregnant and still adventuring into life/death situations but that once she has our child we are all fine with her continuing to go into fireball exploding adventures into hell with a new born strapped to her chest.
 

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My friend expressed surprise that Lae'zel never left my party. 'she's so condescending and aggro' I KNOW SHE'S GREAT RIGHT

Given the opportunity in games, I always try to form my party of people who will bitch at each other. Admittedly, this was easier in BG1/2, and was the one benefit of dragging 5 NPCs around.

Look, I'm there for the drama.
I hate the Gith but I loved Viconia the Drow in BG1-2….
 
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I'm still unhappy that they put Guidance in. They chose to make people click an extra time before every single check...

I know that simulates the tabletop experience at certain tables, and it doesn't really matter because singleplayer experience, I can just ignore that it exists... but still. 'welcome to the d20 system, here we roll d20+d4 for everything'
 
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I'm still unhappy that they put Guidance in. They chose to make people click an extra time before every single check...

I know that simulates the tabletop experience at certain tables, and it doesn't really matter because singleplayer experience, I can just ignore that it exists... but still. 'welcome to the d20 system, here we roll d20+d4 for everything'
At least they made it last several rounds, so if you're doing multiple checks in a row you won't need to select it every time.
 

I'm still unhappy that they put Guidance in. They chose to make people click an extra time before every single check...

I know that simulates the tabletop experience at certain tables, and it doesn't really matter because singleplayer experience, I can just ignore that it exists... but still. 'welcome to the d20 system, here we roll d20+d4 for everything'
Guidance and Friends are the two best cantrips for BG3 bar none
 

Guidance and Friends are the two best cantrips for BG3 bar none
It's weird that they just straight-up removed the downside of Friends, and you can just... get advantage to everything always. Even on Tactician (where it says it has a downside), it's not like NPCs talk to each other, so you can just Friends, click click click run away to another map done.

I know you could always just Enhance Ability for the same effect, and then no-resource partial rest after, so it doesn't really make a difference. Just feels dirtier.

I think I'm just upset because both of these cantrips could be cool, so to see them as just automatic always-on buffs is so... unimaginative.
 
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It's weird that they just straight-up removed the downside of Friends, and you can just... get advantage to everything always. Even on Tactician (where it says it has a downside), it's not like NPCs talk to each other, so you can just Friends, click click click run away to another map done.

I know you could always just Enhance Ability for the same effect, and then no-resource partial rest after, so it doesn't really make a difference. Just feels dirtier.

I think I'm just upset because both of these cantrips could be cool, so to see them as just automatic always-on buffs is so... unimaginative.
Friends is just particularly dumb because in EA it actually did have a downside and the running away stuff caused more problems and wasted more time than it reduced, they should have made it have a downside on Normal at the very least. I don't use it, but it just makes all social rolls kind of pointless if you do.
 


I personally didn't encounter any downside to Friends in Tactician. Maybe it's a bug?
I haven't played on Tactician, but you do get those "-5 to attitude" messages pop up when you do something to upset a faction or person. Maybe it's just implemented that way, and the effect is cumulative.
 

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