drnuncheon said:
Really? In my experience, clerics tend to go for the "sexier", more interesting, non-alignment domains, because they tend to reflect the aspects of their deities more than the alignment domains do.
J
Well, assuming I'm wrong about that, it's still beside the point unless you never allow pc's to buy magic items in large towns. They are both +2 enchantments, and in 99% of all campaigns, the Holy enchantment will be overbearingly more useful than Bane. IMO, Bane should either be lowered in power (slightly) and made a +1 enchantment, OR powered up a bit more for the +2 enchantment (or even make it a higher enchantment). Note, that I'm not suggesting Bane should be as good as a Slaying Arrow. As it stands, it's just way too weak in MOST campaigns to be a +2 enchantment.
However, something I just thought of may change this: it depends on what Bane the weapon is I think. A Bane weapon vs. humans or elves would most likely be MUCH more useful than, say, bane vs. oozes or constructs. Again, it depends on the campaign, but I doubt many campaigns have more oozes or constructs than humanoids. Given this, I suppose there should be a different enchantment for different banes to balance it out. But, this makes it quite complicated and would be campaign-specific. Still though, I'd be willing to bet that ANY bane weapon would be less useful than a Holy/Unholy weapon, some less than others.