D&D General Banish my players

Ravilah

Explorer
So as part of the story, my players are likely to be banished to another plane by an NPC they thought was an ally. The NPC wants the PCs out of the way, but doesn’t want to bear the guilt of out and out murdering them. What inner or outer plane(s) would you send unprepared players that would be hard to return from, dangerous enough to be exciting, but not an absolute death trap?
 

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Yggdrasil, the CCG plane, is a Norse-themed place where warriors fight deadly beasts to gain glory and honor for all eternity!

Of course, not being dead yet the players will (okay, should) be more risk averse then the already dead souls of the einherjar who normally reside there.

Hard to return from: like most outer planes, it's supposed to keep souls in, so there are no easy exits, even for the living. If they simple get out directly their either floating in the astral sea or in one of the adjacent planes, which can be the seeming utter emptiness of Concrodant Opposition, the fey chaos of Aborea, or the absolute chaos of Limbo. All of which are worse than Yggdrasil.

Dangerous: yes, but only because everything's Texas-sized. Beyond that it would actually be pretty familiar. Breathable air, animals and monsters, the occasional village (of warriors because no one needs to eat of make the food - it just sort of appears, along with plenty of booze).
 

aco175

Legend
First thought is the beast lands. You can survive, but the animals many end up eating you so I do not need to feel bad as if I sent you to the fire plane or such.
 



Which cosmology are you using and what is the party level?

One idea you could use to change the usual composition of opponents would be to send them to Mount Celestia, in one of the upper layer. In this plane, the souls strive to be lawful-good enough to ascend to the uppermost layer, Chronias, where only law and good prevail. With the party being planeshifted, say, to Jovar, they would be technically trespassers and... would you want to be an illegal alien in a very lawful realm? They could be chased, so the players would, for once, have to fight the few good creatures in the monster manual, but they could also plead their case (as the plane is good-aligned, they won't meet only lawful-stupid paladins) and get the information they need to go down through Mertion and Solania to reach the layer of Venya, where there is a portal to the realm of Selune, where the infinite staircase sits, connecting to any city of the multiverse... and therefore home. The NPC, if he's reluctant to outright kill them, would think sending them to a good place would be "not too bad on his conscience".

The place doesn't meddle too much with magical powers so your spellcasting characters won't be nerfed too much (like they would be on concordant opposition).
 




jgsugden

Legend
Feywild makes sense as the time distortion could result in them being gone for a very long time... or no time at all.

However, if this is a powerful wizard, the spell Demiplane might provide a fun trap.

On the other hand, the Elemental Plane of Fire could be fun by forcing them to figure out how to navigate to the City of Brass to arrange travel home. Similarly, Dis and the City of Iron can be an interesting place to negotiate ...

Whatever you choose, you're likely to end up with a short adventure as the PCs can use the spell banishment to return to the PMP. If you have a cleric, they can cast it. If you have a wizard or sorcerer and they level up, they can select it.
 

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