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5E Barbarian wants to damage himself to keep rage going

Undrave

Hero
Next time I play that class, I will use that quote.

"Ladder?! Ladders are for wizards! Wraaaaah!"
It works with any class with less HP or for that particularly fussy Lawful Paladin "Ladders are for Paladins, real warriors jump!!!"

You can also do "Stairs?! I don't need no stinking stairs!"

And in a rage you take half damage from the fall anyway. 1d6 Bludgeoning Damage per 10 feet fell so you could fall like 30 feet and take on average 5 damage.
 

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BookBarbarian

Expert Long Rester
I'd allow self damage for rage. It would take the full damage of an unarmed strike (reduced by half from resistance to bludgeoning). I play a lot of Barbarians and find Thrown or even ranged weapons negate this need however.

If after killing my immediate foes I can see there are no enemies I can reach by the end of my turn I'll stow my weapon, and at the beginning of the next turn draw my longbow and shoot at anything within 600ft to maintain Rage. Then try to move into melee. The downside is I have to wait till the next turn to stow my bow and then the next to draw my melee weapon again. So it's often 2 turns of arrow fire. Which makes it a good thing Zealots radiant damage works with ranged weapon attacks.

Pretty sure jumping onto your enemies heads from a great height counts as an attack.
You should at the very least take fall damage. Which would continue the rage :p

Guns run out of bullets in action movies?
Only when the plot demands it
 

jgsugden

Legend
I'd allow them to take self damage in order to continue raging, but it would require an action and actual damage - not "1 point of damage that is reduced to 0". I think that is RAW.
 

NotAYakk

Legend
As noted, there are many narritive uses for Rage that don't fit the mechanics.

I'd permit a barbarian to self take 1d4 damage at the end of their turn if not incapacitated. This doesn't have to involve stabbing themselves, just damage from sustaining the rage. This permits arm-wrestling, lifting objects, or wrestling escapes that don't "prematurely" end rage.

It also permits a "rage escape run" but I'm willing to accept imperfection in the name of good.
 

Stormonu

Legend
You don't use the shield. You just carry it around to gnaw on.
Well, in older D&D versions, beserkers with shields were called "shieldbiters".

I also like the idea of biting one's lip to keep rage going. Could also see a beserker clan using a large metal pin or bone needle they pierce themselves with (doing say, 1 hp damage/round) to keep their rage going until they drop or remove the pin.
 

Campbell

Legend
In most cases a javelin or some other ranged weapon will get you there anyway. You just have to attack a hostile creature. You do not have to make a melee attack.
 


jasper

Rotten DM
Roll to hit self with primary weapon. You are now hostile to yourself, and hostile to party.
 

Undrave

Hero
I'd allow them to take self damage in order to continue raging, but it would require an action and actual damage - not "1 point of damage that is reduced to 0". I think that is RAW.
An unarmed strike, unless you have the Tavern Brawler feat or a level of Monk, inflicts 1+STR in bludgeoning damage. To this you would add your Rage damage. Since there's no dice roll, it doesn't matter if its a crit or not so I wouldn't even bother rolling to attack.

At level 1, such a blow would usually inflict 6 points of damage (1+ 3 STR + 2 rage), your rage then reducing it to 3. I think spending an action and 3 HP to keep a rage going is a pretty balanced option. It's pretty much subpar to just throwing something random at an enemy.
 

doctorbadwolf

Heretic of The Seventh Circle
An unarmed strike, unless you have the Tavern Brawler feat or a level of Monk, inflicts 1+STR in bludgeoning damage. To this you would add your Rage damage. Since there's no dice roll, it doesn't matter if its a crit or not so I wouldn't even bother rolling to attack.

At level 1, such a blow would usually inflict 6 points of damage (1+ 3 STR + 2 rage), your rage then reducing it to 3. I think spending an action and 3 HP to keep a rage going is a pretty balanced option. It's pretty much subpar to just throwing something random at an enemy.
Yeah tbh I think it’s more balanced to just allow the Barbarian to keep raging as long as they don’t spend a round or longer at rest.
 

Hawk Diesel

Adventurer
If I get mad, and I can see the target of my anger, I don't just stop being angry if I don't act on that anger for 6 seconds (isn't that why you're supposed to count to 10?). This is especially true if I am running at that target or looking for / imagining creative and previously unexplored ways to inflict pain upon them.

I've tracked rage ending in my own games, but if a player gave me a reason it shouldn't end, any reason that made sense, I'd likely allow it.
 

Yeah tbh I think it’s more balanced to just allow the Barbarian to keep raging as long as they don’t spend a round or longer at rest.
If I get mad, and I can see the target of my anger, I don't just stop being angry if I don't act on that anger for 6 seconds (isn't that why you're supposed to count to 10?). This is especially true if I am running at that target or looking for / imagining creative and previously unexplored ways to inflict pain upon them.

I've tracked rage ending in my own games, but if a player gave me a reason it shouldn't end, any reason that made sense, I'd likely allow it.
I might count any hostile action toward an enemy: grappling/shoving, moving closer, attempting to move closer, or even just shouting at them.

Rule of Cool and all.
 


jgsugden

Legend
An unarmed strike, unless you have the Tavern Brawler feat or a level of Monk, inflicts 1+STR in bludgeoning damage. To this you would add your Rage damage. Since there's no dice roll, it doesn't matter if its a crit or not so I wouldn't even bother rolling to attack.

At level 1, such a blow would usually inflict 6 points of damage (1+ 3 STR + 2 rage), your rage then reducing it to 3. I think spending an action and 3 HP to keep a rage going is a pretty balanced option. It's pretty much subpar to just throwing something random at an enemy.
Many DMs, myself included, will allow someone to 'pull their punch' and do less damage. Also, there are plenty of ways to injure oneself where the strength bonus is not added. For example, you might use a Finesse weapon (which doesn't benefit from strength or rage if you choose dex).
 



Undrave

Hero
Many DMs, myself included, will allow someone to 'pull their punch' and do less damage. Also, there are plenty of ways to injure oneself where the strength bonus is not added. For example, you might use a Finesse weapon (which doesn't benefit from strength or rage if you choose dex).
Yeah but if you pull your punch too much you end up not getting through the rage damage reduction and thus don't do damage at all :p
 

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