LordGraz'zt
First Post
Thankyou for all the feedback.
What I have tried to do here is create a Barbarian with a "shadowy" type of feel.
What I have done here is used a background to grab Thievery and then MC as Assassin to pick up Stealth.
I probably should have chosen the Assassin MC feat that gives Shadow Step instead but the temptation of scouting out an area, dropping shrounds on a target and then come in charging was too much.
The idea is that the PC will be able to act as the party scout (no Perception obviously but then Rogues do not have it either) and with his Intimidate and Utility power that allows him to use Intimidate in place of Diplomacy for Diplomacy rolls he also has some "face" aspects also.
Do you think I have achieved what I set out to do?
Any suggestions for improvements? Both mechanically and thematically.
====== Created Using Wizards of the Coast D&D Character Builder ======
level 6
Half-Orc, Barbarian
Feral Might: Whirling Slayer
Background: Occupation - Criminal (Thievery class skill)
FINAL ABILITY SCORES
Str 20, Con 14, Dex 16, Int 10, Wis 10, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 13, Dex 13, Int 10, Wis 10, Cha 8.
AC: 17 Fort: 20 Reflex: 17 Will: 13
HP: 59 Surges: 10 Surge Value: 14
TRAINED SKILLS
Acrobatics +11, Intimidate +17, Thievery +11, Stealth +11
UNTRAINED SKILLS
Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +7, Heal +3, History +3, Insight +3, Nature +3, Perception +3, Religion +3, Streetwise +2, Athletics +8
FEATS
Level 1: Weapon Proficiency (Waraxe)
Level 2: Strong-Arm Tactics
Level 4: Shadow Initiate
Level 6: Hidden Insight
POWERS
Barbarian at-will 1: Pressing Strike
Barbarian at-will 1: Howling Strike
Barbarian encounter 1: Avalanche Strike
Barbarian daily 1: Tyrant's Rage
Barbarian utility 2: Combat Sprint
Barbarian encounter 3: Brutal Slam
Barbarian daily 5: Razor Wind Rage
Barbarian utility 6: Try the Stick
ITEMS
Waraxe (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
What I have tried to do here is create a Barbarian with a "shadowy" type of feel.
What I have done here is used a background to grab Thievery and then MC as Assassin to pick up Stealth.
I probably should have chosen the Assassin MC feat that gives Shadow Step instead but the temptation of scouting out an area, dropping shrounds on a target and then come in charging was too much.
The idea is that the PC will be able to act as the party scout (no Perception obviously but then Rogues do not have it either) and with his Intimidate and Utility power that allows him to use Intimidate in place of Diplomacy for Diplomacy rolls he also has some "face" aspects also.
Do you think I have achieved what I set out to do?
Any suggestions for improvements? Both mechanically and thematically.
====== Created Using Wizards of the Coast D&D Character Builder ======
level 6
Half-Orc, Barbarian
Feral Might: Whirling Slayer
Background: Occupation - Criminal (Thievery class skill)
FINAL ABILITY SCORES
Str 20, Con 14, Dex 16, Int 10, Wis 10, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 13, Dex 13, Int 10, Wis 10, Cha 8.
AC: 17 Fort: 20 Reflex: 17 Will: 13
HP: 59 Surges: 10 Surge Value: 14
TRAINED SKILLS
Acrobatics +11, Intimidate +17, Thievery +11, Stealth +11
UNTRAINED SKILLS
Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +7, Heal +3, History +3, Insight +3, Nature +3, Perception +3, Religion +3, Streetwise +2, Athletics +8
FEATS
Level 1: Weapon Proficiency (Waraxe)
Level 2: Strong-Arm Tactics
Level 4: Shadow Initiate
Level 6: Hidden Insight
POWERS
Barbarian at-will 1: Pressing Strike
Barbarian at-will 1: Howling Strike
Barbarian encounter 1: Avalanche Strike
Barbarian daily 1: Tyrant's Rage
Barbarian utility 2: Combat Sprint
Barbarian encounter 3: Brutal Slam
Barbarian daily 5: Razor Wind Rage
Barbarian utility 6: Try the Stick
ITEMS
Waraxe (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======