There have been many discussions about the use of feet as measurement in DDN, it was even a question in the latest interview with the designers. Many, including myself, would prefer the measurement unit be yards (meters for the metric folk), and that 1 square on the battle map be 1 yard.
What say you?
Really? I mean, I can understand wanting it to be simpler, but when moving on a diagonal means my character can move faster than yours moving left to right, that doesn't bother you? A character that moves 5 spaces on a diagonal NE actually covers ~10 ft more than the character that moves 5 spaces straight E.
It wouldn't kill me, or be a gamebreaker on its own. It does bother me a little, but again, it's something that modularity could fix.It was one of those things that I thought would really bother me in 4e, but after playing with it I thought it was a solid and elegant rule.
The difference is just too minor to come up in a lot of cases.
I vote meters, failing that than yards (which can easily be converted to meters). My bigges problem with the current system is that it makes corridors and rooms too small, why the heck does a smal creature take a space 5' x 5'? That's literally a meter and a half square, a 10 feet corridor should be able to hold three fully armed people abreast, four if they all use firearms and are friendly...
Warder
Not if those armed combatants have to swing their weapons. Works great for massed fire and spear phalanxes. For swords and axes it causes your allies to hinder you.
Back in my LARPing days, before I got injured in the army, we had numerous occasions of three folks, fully armed, standing and fighting abreast in a three meter space, of course these guys were trained so they could fight with their long swords effectively as a group without hitting each other. I admit that a bunch of untrained guys (we had a lot of those also) would be a big problem to their comrades as well (or more often than not more than to) their enemies.
My point is that training makes all the difference a bunch of civilians couldn't storm a room simultaneously, my reserve squad could do it in less than two seconds fighting effectively in very tight places... A civilian couldn't do that.
Warder
Worked great for holding bridges in my SCA days. Not so well for pressing the attack. It can certainly be compensated for but the nature of the compensations reduce effectiveness. Training can mitigate but can't eliminate the reduction in effective angles of attack.
That because you anarchists don't know what discipline is
Warder